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  • duvi

    nagyúr

    válasz Diopapa #18932 üzenetére

    Horizons 2.0 beta change log #5

    "Change log...

    Fix a crash caused by a POI activating during a transition
    Fixed multi-threading crash in physics
    Fixed crash in mission manager
    Fixed crash in terrain patch generation
    Fix for missing texture errors in schematics
    Fix missing component error if a player goes offline
    OSX crash fix for activity incorrectly trying to load incorrect resources
    Fix for starting with the keyboard and mouse control preset causing your throttle controls to go weird
    Prevent server error if player tries to buy something they cannot afford
    Fix a confirmed cause of players loading into the game up to a kilometer up or down from where they saved
    Fix for turrets at illegal PoIs not being legal targets
    Turn on main engines by defaultso that dying while landed doesn't respawn you with a disabled ship
    Networked the direction of the buggy turret
    Add anti ship weapons to match anti buggy weapons in certain POI scenes and appropriate trespass zones
    Improved surface details by adding more bump from the normals close up and reducing tiling at distance due to the alpha not being faded out at the same time as the normal
    Fixed deep space POIs spawning incorrect POIs
    Improve flattening on some deep space POIs
    Fix disappearing blue circle for POIs
    Fixed skimmers at illegal POIs not having bounties
    Attacking settlement generators now counts as Assault, and triggers settlement aggro
    Scanning private data links now counts as Major Trespass (up from minor, so now a bounty instead of a fine), and triggers settlement aggro
    Updated additional POIs to be visible from the ship and adjusting their radar radius size
    Made some of the smaller POIs only visible in the buggy
    Don’t render no fly zones on the scanner if you’re in the SRV
    When evaluating the terrain for flatness when spawning POIs handle the case when one of the ray casts hits an edge of a triangle and goes through the mesh without hitting it
    Adjusted the radar circle offset so that POIs are less likely to be spawned towards the centre
    Fixed bounties claimed stat incrementing twice as often as it should be
    Fixed redeeming all vouchers for a faction instead of just combat bonds
    Fixed some Commodity names in the market trend local news articles
    Fixed longitude and latitude using the wrong time to establish location
    Rebalance LOD stream priorities to help with some streaming issues
    Add support for vacant ship death, and for parking a buggy without a parent ship. Landed ship is now killable except during the vehicle swap process, when it can be damaged but not killed
    Fade POIs from the radar down based on altitude so that they're at full opacity at 2.25km altitude and transparent at 2.00km
    Fixed issue with launching audio
    Reduce the scale size to trigger the cockpit/vehicle Role popup to reduce the frequency of unintentionally opening it
    Fixed Refinery Panel to show correct strings at the correct time
    Updated SRV cargo panels dividers to be more consistent
    Fixed focus issue when going to external / internal / role panel while an inbox message is opened
    Brought back the cross hair for scooping
    Check to see if we have disconnected from edserver before checking to see if we have permission to be close to a planet
    Surface material fix for patchiness
    Prevent tiny planets from having a combination of basins, large scale deformation, europa linae, rifts and craters which add up to a depth greater than the radius of the planet itself
    Building LOD fixes
    Building collision fixes
    Fixed hitman chatter table
    Fixed cargo items in the cargo merge panel not using loc strings
    Mission text fixes
    Updated tutorial video names and descriptions
    Prevent the attempted parsing of $; on data links when scanned info is empty string "

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