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    félisten

    válasz Kotomicuki #15357 üzenetére

    Elvagy kényeztetve,+2 tierr MM miatt sírni gáz,a kezdetekben nem +2 volt hanem +3-4.
    Amikor még m4 shermannal Tiger 2 ellen harcoltunk,vagy Kv1-el Löwe ellen.De mondhatnám azt is amikor Pz3-al tigris ellen harcoltunk.
    +2 tier MM miatt sírni gáz.WoT-ot nem kell komolyan venni,fogd fel úgy mint szórakozás,és ne úgy menj csatába hogy hú most nyernem kell,hanem úgy hogy hú most szét baromkodom magam. :C
    Ha fair PvP-t akarsz menj Sw ToR űr pvp-re,ott nincs különbség gazdag avagy szegény játékos közt.Gazdag játékosnak max a hajója annyival különb hogy ha lő akkor hupikék lézert lő piros csíkokkal,meg a hajtóműve nem sima lesz hanem hupilila,no meg nem köztársasági festés lesz a hajóján hanem győzikés. :DDD
    Különben a hajó fegyverzete skilljei és egyéb fontos dolga mindenkinek közös,nem pénzért kell venni és upgradelni hanem xp-ért amit csaták után kapsz.Igaz rengeteg féle fejlesztés lehetséges,kinek mi tetszik.
    Lag azért van mert az összes hülye játékuk egy szerveren fut,hülye neverhez is most jött ki egy kieg.
    STO-ban a pvp mindig is P2W volt,csak DR előtt nem volt ekkora különbség,mivel akkor még nem volt ekkora szakadék a cuccokban,akkoriban nem volt ilyen craft,akkor a craft mindenkinek ugyanazt gyártotta.Nem voltak ilyen op hajó traitek egyéb szarok.Most ha van pénzed akkor más nem is kell.

  • Plata

    félisten

    válasz Sanguinius #15358 üzenetére

    Szerintem Konfigos-nak tuti van a bankban 10-15.
    Kérdezd őt,de én várnék a helyedben a hajó vásárlással,nagyon sok változás jön április 25-el és májusban megint.Az Enterprise J amellett hogy baromi randa eléggé drága is.Ha jön a Tier váltás akkor fölöslegesen dobsz ki az ablakon 1.5-2 milliárd ec-t,őszintén fingom sincs mennyi a hajó most.
    Én már nem veszek májusig EC-s hajót,zeneset igen,tegnap újra nekikezdtem a zen farmnak,pont május miatt,ha igaz lesz bármelyik pletyka is akkor kell a zen.
    Pletyka szerint lehetséges tier váltás jön,vagy új frakció,már állítólag jön 3x3-as és 4x3-as hajó pack is.
    Ha a 4x3-as igaz akkor biztos valami új frakció lesz,ha lesz.
    Úgy volt hogy Neverbe is töltök át egy kis zent,de sok pletyka miatt inkább minden zent STO-ba forgatok,már csak 41k zenem maradt és ha jön új frakció akkor ahhoz biztos lesz saját starter meg nagy pack.

  • Plata

    félisten

    Shuttle weekend event kezdődik.
    [link]
    Mai patch notes.
    New Feature:
    New Featured Episode: Survivor
    The new Featured Episode “Survivor” has been added to the Featured Episode tab in the journal.
    This episode can be played by captains who are level 10 or higher.
    For more information, please visit the “Survivor” at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10455803-featured-episode%3A-survivor

    General:
    Resolved an issue where sometimes ships would replay death animation after re-spawning.
    Resolved a typo on the Allied Escort console passive as it claimed to have +Max All subsystem power, but it’s actually +Max Weapon.
    Resolved an issue where the planet in Battle of Caleb IV appeared green.
    Decreased the brightness of the Tholian Web FX.
    Updated text on the "Hit and Run" Starship Trait, to clarify the duration of the Resistance Rating buff portion.

  • Plata

    félisten

    válasz Konfigos #15362 üzenetére

    Ha majd jön olyan hajó ami szép és beleszeretek első látásra szerzek ec-t,addig szarok rá. :DDD
    Utolsó hajó ami szerelem volt első látásra az a Tarantula volt.Mennyit szekáltatok vele hogy nem is fog kijönni és csak álmodtam.Végül fél év múlva csak kijött,én meg annyi pénzt össze szedtem rá hogy vehettem volna belőle vagy hármat. :D
    De az a hajó tényleg kellett,rahedlit sulibánoztam érte.
    Aztán a végén az ára meg alacsony volt,a meg spórólt lóvéból jutott Taranatula-ra meg temporal dreadre és még maradt egy csomó amit hülyeségekre elvertem. :DDD

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  • Plata

    félisten

    válasz Kotomicuki #15365 üzenetére

    Háát felőlem jöhet pvp season meg pvp repu is akkor sem fog jobban érdekelni.
    WoT-ban amiket írsz én nem érzem hogy valós probléma lenne.
    Nekem a kedvenc tankom amivel mindig játszom az a játék legpontatlanabb ágyújával rendelkezik,még is nekem ha jól emlékszem 75% felett van a találati arányom,és azt nem közelről csinálom hanem általában 300+ méterről.Nem hiszem hogy szarabb lenne a célzás csak kell hozzá egy kis érzék,neked pontos tankból közelről mellé lő,nekem pontatlan ágyúval félpályáról a padlógázzal robogó ellenséget is elviszi.Nem vagyok prém játékos,utoljára akkor volt prémem amikor event volt és kaptunk 1 nap prémet.Utoljára akkor volt aktív 1 hónap prémem amikor még 4-5 éve aktívan és normálisan játszottam,CW-re is jártam és a klántól kaptam aranyat amiből futotta 1 hónap prémiumra is.De mióta a régi barátok abbahagyták a játékot én is abbahagytam a normális játékot,jó rég volt valamikor 2013 körül,addig úgy játszottam hogy próbáltam minél jobb lenni,ésszel és figyelve,azóta csak a banzai meg kamikaze meg táguljatok mert jövök stílus megy. :DDD
    De nekem tökre megfelel az ökörködés is mert legalább kikapcsolódás.Kreditet prém tankoktól vették vissza,tudom mert van pár,ugye aki ügyes volt az kapott ingyen T8 prém tankokat,én is kaptam T34-et satubbit.T34 annakidején mikor meglett fosta a pénzt,még vesztes csatában is jött 130 ezer credit.Most nyertes csatában sem.Meg annak idején T14(DagiMaca) 60-70 ezret hozott ma 30-at hoz már jó.
    De sima tankoknál nem érzem ezt,még T8-as T49-el is lehet szép plusszos kört csinálni,Sőt Tier 10 Is7-el is,prém nélkül,bár ugyanezt amerikaival nem csinálod meg,az olyan minuszos lesz hogy befosol. :DDD
    Ezért van nekem csak 1 T10 amcsi tankom,az összes többi T8.
    Hogy a HE lőszer normális volt-e vagy sem nem tudom,de hogy nekem M4 sörmennel t8 csatában is lazán jött Top gun az hótziher.Volt hogy 1 csatában 2 darab t8 heavy tankot öltem vele.Az a tank elmebeteg volt,én azzal sem közelről harcoltam,hanem messziről nagy távolságból rejtőzködve,de micsoda élmény volt 6 vagy 7 kill után az utolsó ellenségnek benyögni hogy az ellenállás hasztalan. :D
    Micsoda anyázások voltak,milyen kár hogy már nincs közös cset,imádtam a hackerezéseket csíterezést meg a többit.T49-el pont ezért lettem troll,komolyan élveztem mikor anyáztak meg hasonló,mert nem láttak meg én meg a halál faszxból kilőttem őket.Pláne mikor magyar prém platoont öltem és miket tudtak ugatni.Bár még ma is rám írogatnak csata után,de az már nem az igazi.
    Jah azt hozzá tenném elvből nem használok prém lőszert,mert azt meg hagyom a hülye lúzereknek.Jobbnak érzem magam annál hogy azt használjak.

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  • Plata

    félisten

    válasz Konfigos #15369 üzenetére

    Nem értem,pár éve,konkrétan 4 éve azért kaptunk tribblit mert valahol európában is lett szerverük,de én valamiért amszterdamra emlékeztem,pedig az biztos nem írországban van,ha csak nem vontatták el. :DDD

  • Plata

    félisten

    válasz Kotomicuki #15365 üzenetére

    Nézd ez a véleményem a rossz célzásról.
    [kép]
    [kép]
    [kép]
    [kép]
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    Sőt még úgy is megy hogy nem is látom a célpontot. :DDD
    [kép]
    Sőt még kis résen keresztül is.
    [kép]
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    Jah és a tipikus kamikaze stílusom.
    [kép]
    [kép]
    Mert sokszor igen is hülye vagyok :D
    De szerintem pont ettől élvezetes.
    Lenne még rengeteg képem,van olyan amin 637 méterről oneshotolok egy másik tankot.
    De szerintem ebből is le lehet szűrni,hogy egy ilyen pontatlan ágyúval ezt meg tudom csinálni akkor egy normális ágyúval ne mond nekem hogy mindig mellé lősz.
    Többiektől meg bocs az offért.

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  • Plata

    félisten

    válasz Kotomicuki #15373 üzenetére

    Ettől a scriptől mindig jó kedvem lesz. :C :R
    Nem vagy te véletlen valami agyhalott szekta tagja? :DDD
    Jah tegnapi hír hogy a WoT mivel egyre népszerűbb és egyre többen játszanak vele a WG még vagy 30 évig fenntarthatónak látja,lehet hogy a WoT Esportra még fogadni is lehet majd.

    Szerintem soha az életben nem lesz STO-hoz rendes rendszer,próbáld ki a neverwintert,na ott aztán olyan katyvasz van hogy beszarsz. :D
    Mondjuk az egész játék elég szar,de ugye az is ARC játék,bár neverben a zen árfolyama sokkal szarabb,már jó rég óta 500 körül van.Mondjuk nem izgat mert asse tudom mikor játszottam vele rendesen.
    Én attól félek majd át hozzák neverből azt az átláthatatlan hülye szar repu rendszert is. :Y
    Bár az nem lenne rossz ha a klán csatákat át emelnék,vagyis a flották tudnák egymás bázisát támadni,lenne flotta pvp meg hasonló.
    Ha meg akarod tudni mennyi a sebzésed használj combat log readert,ha igaz valami új jobb combat log van készülőben,ami sokkal több adatot gyűjt és sokkal több mindent tud megmutatni.

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  • Plata

    félisten

    Egyébként örüljünk hogy a STO-ban nincs bevezetve az ami a neverben,hogy naponta max 32k dilit lehet farmolni,utána nem kapsz többet. :D

  • Plata

    félisten

    Ma este megint azt hallottam cseten hogy talán pvp repu lesz vagy pvp season az S13.
    Nem tudom honnan szedik vagy kitől,de erről volt eszmecsere cseten,jól el is toltam az időt,most fejeztem be csak admiraltyt.

  • Plata

    félisten

    válasz Konfigos #15377 üzenetére

    Kérdés hogy a köv boxban tényleg pvp hajók lesznek-e,régen azt mondták tzenketzi box lesz,de most már pvp hajókról volt suskus.
    Bár szerintem a zenes pvp packot ki hagyom.Ha lesz,vagy ha az lesz.

  • Plata

    félisten

    válasz Konfigos #15379 üzenetére

    Arra leszek kíváncsi vajon a pvp repuhoz kell-e majd pvp-zni vagy kiváltható lesz máshogy is,event vagy egyéb módon.

  • Plata

    félisten

    válasz Konfigos #15382 üzenetére

    Ha lesz értelmes jutalom és nem lesz unalmas akkor mért ne érdekelne.
    A májusi event valszeg pvp kari húzásról fog szólni,vagyis fel kell húznod egy új karit de valami pvp-s csavarral.

  • Plata

    félisten

    válasz Konfigos #15382 üzenetére

    Az elalvós rész meg igaz volt,pár percig még le kötött de utána már atom unalmas volt a végén majdnem rádőltem a billentyűzetre.
    Kb ugyanaz mind dyson groundon,dyson groundot is csak úgy tudom elviselni elalvás nélkül ha hozok egy nagy termosz forró kávét,de max így is másfélóráig bírom ki.
    Bár sokszor félóra után visítva menekülök. :DDD
    Egyébként Harry-vel pvp-ztem én sokat,volt klingon pvp-s karim pár napig,de ráuntam és át talentoltam exotic tac karira. :P
    Két klingon karit csináltam pvp-re,mindkettőt meguntam az egyik kb egy hétig bírta.
    De Harry-vel sokszor lejártam kerratba szórakozni azért,meg afkolós kerratot is szoktam csinálni ha olyanom van.

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  • Plata

    félisten

    válasz Konfigos #15385 üzenetére

    Arénában pedig voltam,sok éve amikor bezengték hogy lesz flotta pvp,a klingon flottával elkezdtünk rá felkészülni.Akkor még megvolt a klingon flotta,akkor eljártunk arénába bizony gyakorolni.De az nagyon rég volt 2013 elején,mivel 2013 márciusában vagy áprilisában volt puccs a flottában,ami után elküldtem a jó édes,szóval oda az új flotta vezetőt és kiléptem.A pvp még előtte volt.
    Normális kari nekem nem buli,mondj egy olyan idióta pvp buildet ami megy a zizzent stílusomhoz. ;)

  • Plata

    félisten

    válasz Konfigos #15387 üzenetére

    Akkoriban kb mindenkinek ugyanaz a felszerelése volt,max ha gazdag volt volt mk12 lila fegyver konzolja,ami akkoriban iszonyú sokat ért.De hol volt akkor még a hajó trait,repus trait meg egyéb szar,craftolt cuccok mind egyformák voltak és vackok. :DDD
    Akkoriban még az ember azért ment kerratra hogy pénzt keressen mert kerraton az első helyezett 2 lila cuccot is kaphatott,ha mákja volt akár 40 millát is kaphatott a cuccért,ami akkor még hatalmas pénz volt.Legalább is nekem.Jó pár karimat nem is küldizéssel hanem kerratozással húztam,akkoriban még számomra szégyen volt úgy felhúzni egy karit hogy nem lett mindig első kerraton. :K
    Ha már elbuktam egy kerratot és nem lettem első az tökre kiakasztott.
    De milyen jó is volt az,mire 50-es lett a kari lett egy rahedli pénze meg dilije.Mert ugye akkoriban még küldetések voltak kerratra,amik 1440 dilit adtak.
    Igaz akkoriban már 44-es szinten az ember elmehetett STF-re és egyből kapott mk10 űr szettet. :U

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  • Plata

    félisten

    válasz Kaporc #15390 üzenetére

    Naná,folyton mindenki azzal jön hogy hol talál magyar leírást,de ilyen nincs.

  • Plata

    félisten

    Megint árulnak Trade cseten fleet markot,bár jóval olcsóbban,1-2 hónapja még 5-6k volt.
    [4/18 8:26] [TheTradingChannel] Rachel.the.Kid@mariekeklures: selling Fleet marks..3k per...pm me...

    Admi közben figyelgettem kicsit csetet,ha igaz talán köv seasonban is lesz valami új R&D dolog,
    Talán felmegy kicsit a craft alap ára megint.De ezek a csetek is elég szarok vagy kihaltak lettek,vagy kevesen játszanak most vagy nem tudom mi a ragya van.Az egyik cseten már vagy két hete nem volt fent admin,mindig azt keresik mert új tagot akarnak fel venni. :U

  • Plata

    félisten

    Fura dolgot vettem észre most este,roma repuban a beam array mk14-nek írja,de mk13 UR-t ad,akkor most ez hogy van?

  • Plata

    félisten

    Hétvégén dupla event lesz,lesz XP és Elachi Alert weekend.
    Ezenkívül jött valami hír még egy PVP vacakról.
    Közben az ARC launcher elkezdett leszedni 1.7 giga frissítést.

  • Plata

    félisten

    válasz gerisz23 #15402 üzenetére

    Tegnap volt hír az Elachi weekendről is.Be is akartam linkelni de pár perccel azután hogy kiadták törölték a hírt.Link már nem létező oldalra mutatott,lehet valamit félre írtak benne hogy ilyen gyorsan visszavonták a hírt?
    Ma is töltött valami frissítést launcher,megnéztem reggel hogy hátha ki rakták újra elacsi hírt,de nem,viszont STO launcher megint letöltött egy adag frissítést.

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  • Plata

    félisten

    válasz Konfigos #15407 üzenetére

    Hát de nálam az elsődleges szempontok közt van az hogy szép is legyen. :DDD

    (#15408) gerisz23
    Várj még,az egész rewamp ketté lett vágva,először csak egy részét kapjuk meg,majd a jobbik része S13.5-el jön.

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  • Plata

    félisten

    válasz Konfigos #15410 üzenetére

    Én azt hallottam hogy S13-al is belenyúlnak a pvp-be meg egyébbe,de nem túlságosan kavarják meg,az uborkaszezonra tartogatják a javát s13.5-re.Valamikor nyárra.
    Azt hogy mi igaz belőle nem tudom,de állítólag a fél seasonra akarnak inkább több tartalmat és változást.
    A karihúzós event után.
    Mondjuk én rohadtul meg elégednék azzal hogy kiadnak végre egy kxrvx klingon battle carriert,azzal el lennék hónapokig.

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  • Plata

    félisten

    válasz IstiRicsi #15412 üzenetére

    Mert lehet hogy promós kulcs és azt nem tudod eladni,az kari vagy acc bound.
    Ha a kulcsokat kaptad valamiért,mondjuk first buyer pack vagy hasonlóban,azt nem tudod eladni.

    [ Szerkesztve ]

  • Plata

    félisten

    válasz IstiRicsi #15412 üzenetére

    Ha a kulcsod ilyen akkor eladhatod.
    [kép]
    Ha van ráírva valami olyan hogy character vagy account bound akkor nem tudod eladni.
    [kép]
    Esetleg ha van account bankod,tedd be a bound kulcsokat és keverd el nem bound kulcsal,talán le jön róla.
    Régen működött valami boundos cuccal,csak nem emlékszem mi volt az.

  • Plata

    félisten

    Úgy néz ki a kedvenc torpedós karimnak is vége.
    A torpedómmal valami történt,harcban nem tudom kilőni,ha ki be megyek álcába akkor egyszer kilövi,de minden lövéshez oda vissza kell mászkálni álcába.Nem hatnak rá a doffok,pedig ha ráviszem az egeret a doffot mutatja,azonban lövésnél nincs többé meg az effekt.És a cd-je is megnőtt.Általában olyan 45 másodpercenként néha kevesebb időközönként tudtam vele tüzelni,most egy perc cd-t kap,vagy nem lő és 5 sec cd-t kap.Nem tudom mi a jó isten történt vele. :O

    Jah és a sebzése is csökkent.
    CLR—Infected Space[9:22]— Dmg(DPS) —Garon 19 295 426(35 019) Smailman 8 129 833(14 782) Rage 7 775 593(14 086) Gilliland 4 785 303(8 515) Marcin 4 309 714(8 320)
    Max. One-Hit: 460 954 (Garon)
    Max. One-Hit: 460 954 (Bio-neural Warhead - Warhead Tricobalt Explosion)

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  • Plata

    félisten

    Ha jól értem amit cseten mondtak az Ikony szettet is nerfelik.
    Linkeltek pár vidiót is.
    Ikony szett
    Plasmonic
    Fleet combat buff
    FAW
    Balance

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  • Plata

    félisten

    válasz Plata #15415 üzenetére

    Próbáltam ma is ezt a barom torpedót,de nem változott semmi,sokszor 1 perc cd-t kap és semmi.
    Kár hogy nincs másik ilyen torpedó.

  • Plata

    félisten

    Mai patch.
    [link]
    New Features:

    New Featured Episode: Mirrors and Smoke

    The new Featured Episode “Mirrors and Smoke” has been added to the Featured Episode tab in the journal.
    Travel with Kuumarke to the planet of New Kentar and defend it from the Tzenkethi.
    This episode can be played by captains who are level 10 or higher.
    For more information, please visit the “Mirrors and Smoke” at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10465232-featured-episode%3A-mirrors-and-smoke
    War Game Scenario - Core Assault:

    This is a new style of queue where players train against the environment and themselves in a cross faction 5v5 space War Game Scenario.
    Captains will race starships and complete challenges through a station in the Adelphous System.
    Players will earn rewards and Wargame Marks based on how well the queue was completed.
    For more details, please visit the Core Assault blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10457082-war-games-scenario%3A-core-assault
    War Game Scenario – Binary Circuit:

    This is a new style of queue where players train against the environment and themselves in a cross faction 5v5 ground War Game Scenario.
    Two teams of Captains will race through a Borg Cooperative Cube and complete challenges.
    For more details, please visit the Binary Circuit blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10459032-war-games-scenarios%3A-binary-circuit
    Competitive Wargames Reputation:

    This reputation was designed to reward those who participate in War Game Scenarios to better learn to work together with other members of the Alliance.
    Use new Wargame Marks and Assessed Stratagems to progress through the reputation to earn new rewards.
    Wargame Marks can be earned in:
    Core Assault Queue
    Binary Circuit Queue
    A soon to be released to Tribble queue
    Assessed Stratagems can be earned in:
    Advanced and Elite versions of any Wargame Scenario Queue.
    For more details, please visit the Competitive Wargames blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10460633-the-competitive-wargames-reputation
    Space Balance Changes:

    Many balance changes to space powers have been made for the launch of Star Trek Online: Escalation.
    Detailed changes are listed below in the notes and a general explanation can be read on the Details on Space Balance Changes blog at: https://www.arcgames.com/en/games/star-trek-online/news/detail/10426883-details-on-space-balance-changes

    General:

    Added a free skill repec token to all characters upon log in.
    Delta Quadrant Mission Changes:
    Removed the Kobali Adventure Zone missions from the mission journal and replaced them with three wrapper missions titled Kobali Crisis Act I, II, and III which contain the removed missions.
    Delta Patrols are no longer required for mission progression but do remain in game.
    Experience requirements from levels 50-60 have been significantly lowered.
    Level 50-60 NPC Scaling:
    We have tuned down the hitpoint and damage scaling modifier curve for NPCs past level 50, though they will still reach close to the same point at level 60.
    This means that levels 51 through 54 will have a very dramatic shift downward, but the general NPC difficulty will still ramp up as players close in on level 60.
    New UI has been implemented to the PvE system.
    Updated the window which appears when opening a Lock Box.
    Resolved an issue that was causing Mk XIII and higher Starship Shields to drop to unexpectedly low capacity values on some ships when entering maps that artificially increased or decreased the player’s current combat level.
    Editing a comment in the fleet roster is now done through a popup.
    This is to help alleviate issues where players logging in and out caused the wrong comment to be edited.
    Resolved an issue where the tailor would not recognize a name change done to a player’s Bridge Officer.
    Removed level restrictions from all Armor Items purchased from the Lobi Store, and added information to these items' descriptions explaining how they automatically change effectiveness as the player levels up.
    23rd Century Captains can now display their ship’s registry number.
    The Progress tab of the Status UI now shows players their current amount of Fleet Credits and their Lifetime Fleet Credits Earned total.
    The "Reward Cooldowns" UI now shows the Bonus Competitive Mark timer.
    New login screen has been added.
    Systems:

    Items:
    All engineering consoles that previously gave +Kinetic and +Energy damage resistance rating now give +All Damage Resistance Rating instead.
    All consoles that previously just gave +Kinetic Damage Resistance Rating additionally give the same amount of +Physical Damage Resistance rating.
    The modifier that Impulse Engines gain at Epic Quality now additionally gives Impulse Expertise.
    The Secondary Deflectors in the Research Lab are now sold with 4 modifiers and only gain the Epic modifier when upgraded to Epic, instead of being sold with 3 and only gaining two when upgraded to Epic Quality.
    Existing items have not been affected and will still gain two total modifiers when upgraded to Epic Quality.
    The amount of the Shield Regeneration increase Shield Emitter Amplifier consoles provide has been increased.
    The amount of Starship Hull Restoration SIF Generators provide has been increased.
    The Dilithium store has a new section, "Account Starship Trait Unlocks", available to players of level 50 or higher.
    If the player owns a starship on the player’s account that grants a trait on the list below, the characters on the player’s account that are of the incorrect faction to fly that starship will be able to instead claim a box containing an unlock for that trait for free:
    Ablative Field Projector
    Advanced Firing Solutions
    Battle Ready
    Designated Target
    Desperate Repairs
    Emitter Synergy
    Improved Polarize Hull
    Improved Weaponized Emitters
    Insult to Injury
    Numerical Superiority
    Radiant Nanite Cloud
    Retaliation
    Shield Overload
    Specialist Knowledge
    Carrier Pets:
    All Player Carrier Pets are now immune to Warp Core Breaches.
    All Player Carrier Pets now have "Layered Defenses III" which is an immunity to one torpedo every 30 seconds.
    Carrier pets now have increased damage, hitpoints, power draining, shield healing, and shield draining.
    Carrier Pets that previously had Scratch the Paint have received the following:
    Normal Callistos now have Cannon: Scatter Volley 2 instead of 1.
    Advanced and Elite Callistos now have Cannon: Scatter Volley 3 instead of 2.
    Advanced Xindi-Insectoid Fighters now have Beam: Fire at Will 2.
    Elite Xindi-Insectoid Fighters now have Beam: Fire at Will 3 and Emergency Power to Shields 3 instead of Emergency Power to Shields 2.
    Normal Xindi-Primate Heavy Fighters now have Torpedo: Spread 1.
    Advanced Xindi-Primate Heavy Fighters now have Torpedo: Spread 2.
    Elite Xindi-Primate Heavy Fighters now have Torpedo: Spread 3 and also have Jam Sensors 3 instead of 2.
    Normal Xindi-Insectoid Fighters now have Beam: Fire at Will 1.
    Normal Cestus, baSro', and Craeul Frigates now have Emergency Power to Weapons 1.
    Advanced and Elite Cestus, baSro', and Craeul Frigates now have Emergency Power to Weapons 3 instead of Emergency Power to Weapons 1, and the Elite versions will use it significantly more frequently.
    Reputation System:
    All Reputations now sort their projects in the same order.
    Singularity Core Reputation projects are now only available to Romulan Captains.
    Kit Modules Reputation Projects are now only available to captains of the correct profession.
    The Dyson Reputation project "Turn in Commendations" now only appears if the player has commendations to turn in.
    The Nukara Reputation projects to Register or Turn in old equipment now only appear if the player has that equipment.
    All Reputation projects in the Upgrade tab now consistently appear in the following order:
    Claim Tier # Reputation
    Claim Sponsorship
    Mark Turn-in
    Elite Mark Turn-in
    Begin Sponsorship Procedures.
    Added higher-denomination Elite Mark-to-Dilithium conversion projects to all reputations:
    The existing project, 3 Marks = 1,000 Dilithium, remains available and unaltered.
    Two new projects are now available and will only be available if the captain has enough Elite Marks to complete them:
    30 Elite Marks for 10,000 Dilithium
    60 Elite Marks for 20,000 Dilithium
    The Lukari Reputation is now at the bottom of the list in the Reputation UI.
    Added Consoles and Warp Core from T6 Tal Shiar Adapted ships to Reclaim Store.
    Added a Heavy Weapon slot to qualifying Tier 6, Tier 5, and Tier 5-U Starships.
    Newly commissioned starships will come pre-equipped with one.
    The Dilithium Store now has a Heavy Weapon available for free in the reclaim tab that can be equipped on any starship with a Heavy Weapon slot.
    The Experimental Proton Weapon can now be upgraded using either Beam or Cannon upgrades.
    The Heavy Escort Railgun can now be upgraded using either Beam, Cannon, or Projectile upgrades.
    The [ShH] and [HuH] modifiers on consoles from the Fleet Embassy no longer have a lockout.
    Resolved an issue that caused the Braydon Reconnaissance Covariant Shield Array to not be available yet.

    Powers:

    Major Mechanics Changes:
    Energy weapons now always drain power when firing, instead of all but one.
    The equation used to determine how weapons power influences player’s damage has been changed.
    It now gives the player a much higher benefit at low power levels.
    All damage reflections that used to deal "Feedback Pulse" typed damage now return the damage type that caused the reflection.
    All damage reflections cannot critically hit and cannot be further buffed by damage increases.
    All "Hazard" abilities no longer affect torpedoes or mines.
    All "Hot Restart" powers that automatically remove a subsystem offline no longer attempt to cleanse uncleansable effects, and have a 60 second lockout on a per-subsystem basis.
    All holds now give their target hold resistance for a short duration when they end.
    All disables now give their target disable resistance for a short duration when they end.
    All player damage immunities now place a 15 second lockout on you during which you cannot activate or otherwise be affected by any more damage immunities
    All player damage immunities are now buffs that can be removed by buff removing abilities.
    The cycle during which cannon weapons actively fire is now 5 seconds, up from 3.
    The damage cannon weapons do with each shot has been adjusted to account for the changes made to their firing cycles.
    Captain Abilities:
    All career-specific captain abilities now have a minimum cooldown below which they cannot be reduced
    Go Down Fighting:
    Now only lasts for 15 seconds
    The cooldown has been decreased to 45 seconds
    The damage buff now continuously adjusts to your current hitpoints while active
    While active, you will be treated as being at 50% Hull or less at all times, even if your hitpoints rise above this threshold.
    You must still be below 50% Hull capacity to activate this unless the "A Good Day to Die" trait is slotted
    The value of the damage buff it gives has been decreased
    Attack Pattern Alpha: The duration has been decreased to 20 seconds.
    Tactical Fleet:
    The amount of the buffs it gives is now 20, 30, or 40, based on rank.
    Now additionally boosts Weapon Specialization and Amplification for the duration.
    Last Ditch Effort: Now gives +40 All Damage Resistance during Go Down Fighting, instead of +20.
    Nadion Inversion:
    The reduction to the weapons power drain of firing energy weapons has been significantly increased.
    EPS Power Transfer:
    Can no longer stack on a target.
    The amount of the buffs it gives is now 10, 17.5, or 25, based on rank.
    The power buffs it gives apply instantly.
    Now includes a maximum power level buff for the duration that can be stacked with other power level bonuses.
    Maximum power level increases that are not EPS Power Transfer still do not stack.
    The amount of the Power Transfer Rate Buff is now 100%, 175%, or 250% based on rank.
    Rotate Shield Frequency:
    Now gives Bonus Resistance to incoming Shield Drains.
    Heal values have been increased at each rank.
    The amount of Shield Resistance now scales much more aggressively with shield power.
    Resolved an issue where Rotate Shield Frequency could be used while shields are offline.
    Miracle Worker:
    Hull Heal amount has been increased significantly.
    Now gives secondary shields for 15 seconds when used.
    Engineering Fleet:
    Damage Resistance Buff is now Bonus Resistance.
    Now additionally boosts Hull Capacity for the duration.
    The amount of the buffs it gives is now 20, 30, or 40, based on rank.
    EPS Manifold Efficiency: The duration of the buff is now 30 seconds.
    Grace Under Fire:
    Resolved an issue where its lockout would go away when the player died.
    Is now only available for the first two minutes after activating Miracle Worker.
    Scattering Field:
    No longer forces the player into combat for the duration.
    Starts cooldown instantly once clicked, instead of when the effect ends.
    Now grants All Damage Resistance Rating (instead of only Energy Damage Resistance Rating)
    Now grants Bonus All Damage to allies in range, in addition to existing functionality.
    The amount of the Damage Resistance Rating buff has been increased
    Photonic Capacitor: The cooldown can no longer be cleansed.
    Photonic Fleet:
    The damage, health, and shields of allied ships summoned has been significantly increased.
    Photonic Fleet 2 now has a better chance of summoning a battleship.
    Subnucleonic Beam:
    In addition to existing functionality, also decreases the affected target’s Outgoing Damage for the debuff’s duration.
    Can no longer be cast through Enhanced Battle Cloak.
    No longer makes Science Team recharge slower
    Science Fleet:
    Now additionally boosts Starship Control Expertise and Shield Systems for the duration.
    The amount of the buffs it gives is now 20, 30, or 40, based on rank.
    Bridge Officer Abilities
    Beam Overload:
    No longer always critically hits.
    The damage of its initial hit has been increased.
    For 10 seconds after activation, normal beam attacks have bonus damage and increased critical severity.
    Fire at Will:
    Now has a slight damage penalty and an accuracy penalty at each rank.
    Resolved an issue where Enhanced Armor Penetration and Point Blank Shot were not applying to Weapons during Fire at Will.
    Resolved an issue that caused Fire at Will to trigger weapon procs excessively.
    .
    Target Subsystem:
    No longer upgrades just one single attack
    Now upgrade all of player’s energy weapons to drain power from the target with a chance to cause a subsystem offline for a short duration.
    Cannon Scatter Volley:
    Now has an accuracy penalty at each rank.
    The damage increase is now 0%, 5%, or 10%, based on rank.
    Cannon: Rapid Fire:
    Now increases the rate at which cannons fire shots by 50% while active.
    The damage increase to those shots is now 0%, 10%, or 20%, based on rank.
    Reverse Shield Polarity:
    The percentage of incoming damage healed no longer scales up with shield haling bonuses, and is now a base of 50%/62.5%/75% based on rank.
    Resolved an issue where Rank 2 was not giving a % healing boost over rank 1.
    The duration no longer scales, other than the Duty Officers, and is now 12/16/20 seconds based on rank.
    Aceton Beam:
    The cooldown has been reduced to 45 seconds at all ranks.
    The duration of the DoT and Energy Damage Debuff has been reduced to 10 seconds.
    The magnitude of the DoT has been increased significantly at all ranks.
    Resolved an issue that caused Aceton Beam to be treated as a Hazard.
    Aceton Beam now places the target's Projectile Weapons Offline for 3/4/5 seconds based on rank.
    Extend Shields:
    The range is now 10km.
    The amount of Shield Healing has been increased.
    Directed Energy Modulation:
    No longer gives the player extra damage that bypasses shields while it is active.
    Now gives player’s energy weapons extra shield bleedthrough for the duration.
    Auxiliary to Inertial Dampeners: Now additionally grants a Physical Resistance Buff of the same amount and duration of its Kinetic Damage Resistance Buff.
    Boarding Party:
    Boarding Party shuttles should fly much faster at their target.
    Boarding Party shuttles now have a very high amount of physical and kinetic resistance.
    The increased recharge effect is now guaranteed on weapons if the shuttles reach the target.
    The damage dealt by their point defense turrets has been increased.
    The chance to inflict recharge to Bridge Officer abilities no longer scales with rank, but the duration of that delay does.
    The chance to take a subsystem offline no longer scales with rank, but the duration now does.
    The duration of that subsystem offline now scales with the owner's Drain Expertise.
    Feedback Pulse:
    The damage reflection can no longer critically hit.
    The percentage of reflected no longer scales with damage bonuses.
    The percentage reflected is now capped at 50%, 75%, or 100% based on rank.
    The default reflection amount is now significantly lower at each rank.
    Hazard Emitters: Now additionally cleanses DoT effects.
    Transfer Shield Strength: The amount of Shield Healing has been decreased slightly.
    Science Team: The amount of Shield Healing has been decreased slightly.
    Tyken's Rift:
    Resolved an issue where the power drain applied could be countered by the target's Power Transfer Rate.
    Resolved an issue where the drain applied more than once per second to targets within the area.
    The amount of power drained has been increased.
    The amount of damage dealt has been increased slightly.
    Photonic Officer:
    The recharge reduction has been increased to 30%, 50%, or 70%, based on rank.
    The base cooldown of this power has been decreased to two minutes.
    This ability is now treated as a buff instead of a status effect and can now be removed.
    Recursive Shearing:
    Damage re-apply is now 15%/22.5%/30% of the damage dealt, based on rank.
    Base cooldown is now 40 seconds.
    Gravity Well:
    The damage dealt has been decreased.
    Now has a target cap of 25 targets.
    Gravity Well's Pull now scales much more aggressively with Control Expertise.
    Subspace Vortex:
    The damage dealt has been decreased.
    Now has a target cap of 25 targets.
    Tractor Beam Repulsors: The damage dealt has been decreased.
    Destabilizing Resonance Beam: The damage dealt has been decreased.
    Photonic Shockwave:
    The damage it deals has been increased.
    Now decreases target's Kinetic Resistance for a short duration on hit.
    Rapid Decay:
    The damage dealt has been decreased.
    Now deals half damage vs players.
    Chronometric Inversion Field: The damage dealt has been decreased.
    Entropic Redistribution:
    The damage dealt has been decreased.
    Now deals half damage vs players.
    Override Subsystem Safeties: The random subsystem offline caused when it ends is now 5 seconds at all ranks
    Kinetic Magnet: The debuff now lasts until the duration ends or it is cleansed, and no longer goes away after the target takes a set amount of damage
    Deploy Countermeasures: The duration of the Kinetic Damage Immunity no longer scales with Control Expertise
    Needs of the Many:
    The Temporary Hitpoints now scales with the caster's Shield Emitters.
    The base amount of Temporary Hitpoints has been decreased.
    Resolved an issue where Needs of the Many could be used while shields were offline.
    Resolved an issue where Needs of the Many would display a negative amount of Temporary Hitpoints given to a player’s team if the player had no shields equipped.
    Reroute Reserves from Live Support: Now additionally gives a scaling Maximum Power Level increase while active.
    Call Emergency Artillery:
    The damage dealt by the artillery vessels summoned by this ability has been significantly increased.
    Phlanx Formation: The Accuracy Rating and Defense Rating buffs have been increased.
    Coolant Ignition Plasma: The damage dealt after it ignites has been increased.
    Subspace Boom:
    The damage dealt has been increased.
    The defense rating debuff on foes in the area has been increased.
    Skill Tree Changes:
    Probability Manipulation:
    The Probability Penetration unlock now gives a chance on crit to gain a stacking Armor Penetration Buff.
    Probability Window has been removed and replace with a new unlock, "Probability Collapse", which gives a flat accuracy rating/defense rating buff for the duration.
    EPS Corruption:
    The damage increase from "Enhanced Corruption" is now the EPS Corruption's default damage.
    "Enhanced Corruption" has been replaced with "Ablative Corruption", which sets the target's hull regeneration to 0% and halves their incoming healing.
    Can no longer be cast on a target afflicted by EPS Corruption.
    Resolved some issues that caused damage buffs to not properly interact with EPS Corruption.
    Resolved an issue where it could be cast while Phase Shifted.
    Increased the damage slightly.
    Focused Frenzy:
    The buff can now be gained by firing projectile weapons as well as energy weapons.
    The Bonus Damage is now only Weapon Bonus Damage.
    The Haste bonus is now only 4% per stack, instead of 8% per stack.
    The Cooldown reduction from Frenzied Reactions is now 1 second, but only has a chance to trigger each time the player shoots the target.
    The Ground Armor stat no longer attempts to buff armor items directly. It instead gives the player a passive buff to damage resistance directly.
    Drain Infection now deals consistent damage regardless of application method, scales more consistently with other exotic damage abilities, and has had its damage overall decreased.
    Control Amplification now applies -25 resistance to Exotic Damage and control effects.
    Weapon Specialization now gives 4% Weapon Critical Chance at 100 skill, from 6%.
    Weapon Amplification now gives 40% Weapon Critical Severity at 100 skill, from 20%.
    Hull Plating/Ablative Hull Plating now state that they buff Physical Resistance as well.
    The "Shield Weakening" skill has been replaced with "Shield Penetration", which makes player weapons ignore a percentage of the targets' shields.
    Specialization Passives:
    Causal Glitch no longer affects captain powers.
    Attrition Warfare now has a longer cooldown and a smaller impact at each rank.
    Entropic Rider now is a per-cycle proc instead of per-shot.
    Temporal Cross-wiring no longer stacks, and is now a 2%/4% buff based on rank.
    Counter-offensive no longer reflects a % of incoming damage and no longer reflects the damage type that triggered it.
    It now reflects a fixed amount of damage back at the target that cannot critically hit, and its lockout is now 15 seconds at all ranks.
    Continuity's Healing has been increased.Imminent Decay and Entropic Rider now indicate that their damage bypasses shields.
    This is a tooltip change only.
    Entropic Rider's damage has been increased.
    General Updates:
    The following abilities now increase or decrease Shield Resistance to All Damage instead of just Energy Damage:
    Charged Particle Burst
    Destabilized Tachyon Burst
    Expose Vulnerability: Defenses
    Juggernaut Shielding
    Shield Scraping
    The Charged Particle Reaction Trait
    The Deploy Sensor Probe Swarm Console
    The Dynamic Tachyon Warhead Explosion
    The Elite Fleet Disruptor Proc
    The Omni-Directional Tachyon Wave Siphon Console
    The Resonant Disruptor Proc
    The Shield Inversion Console
    The Singularity Inverter console
    The Tachyon Armament Projectile
    The Tachyon Dispersal Starship Trait
    The Tachyon Particle Field Console
    Turn the Other Cheek
    Shield Absorptive Frequency Generator:
    The percentage of outgoing damage healed no longer scales up with shield healing bonuses.
    The description now states that this chance is per shot fired.
    This is a tooltip change only.
    Regenerative Integrity Field:
    The base heal amount has been decreased slightly.
    The Heal over Time cannot proc as many total times, but has an increased minimum and maximum heal amount.
    Energy Augmentation Actuator:
    Resolved an issue where this stacked 3 times per player, instead of 3 times total.
    The amount of this damage buff is now 10% per stack.
    This damage buff now only affects Energy Weapons.
    Now affects the entire team always, instead of just teammates that were near enough.
    Can no longer affect NPC's that are not yet hostile such as the Borg Queen in Hive Onslaught.
    Demolition Team:
    Damage has been increased.
    Now only requires 3 stacks to detonate.
    Now only require the player to wait 8 seconds after detonating before beaming more demolition teams to targets.
    The following consoles have had their power bonus doubled:
    Console - Engineering - Booster Modulator
    Console - Engineering - Injector Assembly
    Console - Engineering - Field Emitter
    Console - Engineering - Plasma Distribution Manifold
    Prototype Ablative Jevonite Hardpoints:
    No longer goes away when the player dies.
    Can no longer be activated while the player already has a buff from another.
    Can now be activated while held or disabled.
    Can now be activated from your inventory
    Tholian Thermionic Torpedo Launcher:
    Now scales up the amount of power drained with drain expertiseunder all firing modes, and no longer scales up the duration of the power drain with drain expertise under any firing modes.
    Now has a more accurate description of its Torpedo Spread and High Yield.
    Resolved an issue where the Tholian Thermionic Torpedo Launcher did not indicate having a drain when fired via the Transport Warhead mode.
    The flight speed of targetable torpedoes has been increased.
    Attack Pattern Lambda:
    Now only gives its caster buffs when they fire weapons.
    Perception buff and debuff have both been decreased.
    Plasmonic Leech:
    Now stacks up to 10 times.
    The Plasmonic Leech self-buff now stacks with the Power Conduit Link proc found on the M.A.C.O. Resilient Shield Array and Adapted K.H.G. Resilient Shield Array.
    The self-buff from this power has had its amount reduced and no longer scales
    The drain inflicted on the target has been decreased
    The range at which mines acquire their target has been increased.
    The Republic Ha'apax Warbird summoned by Romulan Fleet Support and the Klingon Defense Force Negh'Var Warship summoned by Klingon Fleet Support should now be much more effective in combat.
    The recharge time of the target subsystem abilities built into Science Ships has been reduced to 45 seconds.
    The Damage dealt by Causal Anchor has been decreased.
    Powers that increase the player’s ability to ignore a percentage of a target's shields have been re-built to be cheaper on the server, address an issue where the shield penetration debuff would stack on the target for a short duration, and more consistently work properly, including with destructible projectiles as relevant.
    Powers that are intended to affect Exotic Damage abilities will now more consistently work with all exotic damage abilities.
    Ramming Speed now instantly adjusts a player’s power levels, instead of depending on Power Transfer Rate.
    Torpedo High Yield, Torpedo Spread, and Torpedo Transport Warhead now only upgrade the player’s next torpedo attack within 10 seconds, from the player’s next attack within 30 seconds.
    Plasma Explosions from Embassy consoles:
    This damage no longer ignores enemy shields.
    This effect may now only trigger once per firing cycle
    Resolved a number of issues related to how the damage increased as they were upgraded
    Their damage now increases at the same rate that other stats on consoles increase
    This also addresses a bug where upgrading from MK XI UltraRare to MK XII UltraRare or from MK X Gold to MK XI Gold would erroneously cause a decrease in damage.
    Hit and Run starship Trait:
    Resolved an issue on "Hit and Run" where it was incorrectly granting Critical Hit Chance where it should have been granting Critical Hit Severity.
    "Hit and Run" Starship Trait now has a 35 second lockout that begins when the buff effects expire.
    This matches up with Evasive Maneuvers' base cooldown, as this trait was not intended to benefit from cooldown reductions.
    Resolved a number of issues related to how the Proton Damage from Shield Refrequencer consoles increased as they were upgraded.
    Their damage now increases at the same rate that other stats on consoles increase.
    Their damage at all points has been increased.
    This also resolves an issue where upgrading from MK XI UltraRare to MK XII Ultrarare or from MK X Gold to MK XI Gold would erroneously cause a decrease in damage.
    Resolved an issue that prevented the Proton Damage from Shield Refrequencer consoles from doubling when used vs Voth.
    As a result of that bug fix and balance changes, The Damage Bonus on Particle Focuser consoles from the Fleet Lab now only affect Exotic damage.
    The power level buff from the Power Conduit Link proc is now 1 power per stack, not 2.
    Molecular Reconstruction Beam now deals half damage vs players.
    Anti-Time Entanglement Singularity's damage has been decreased.
    The shared cooldown between activations of Fleet Skills Buffs has been decreased to two seconds.
    The Research Lab weekly combat buffs now grant +10/15/20% max hitpoints instead of a resistance buff.
    Gravimetric Torpedo now deals less damage on the spread rifts it applies, but now guarantees one per target hit.
    Resolved an issue where Gravimetric Rifts were causing excessive FPS drops.
    Resolved an issue where some things that aren't weapons could trigger weapon procs.
    Resolved an issue that caused weapon modifiers to affect abilities that proc off of weapons.
    The Gravimetric Photon Torpedo now tells the player the radius of its explosion under High Yield.
    Resolved an issue that could cause Weapon System Synergy to sometimes give the player multiple stacks or fail to give stacks when firing an energy weapon.
    Resolved an issue where multiple players could cause a target to obtain more than 5 stacks of the Coalition Disruptor Proc.
    Resolved an issue that caused Dual Heavy Cannons to not benefit from their +10% Critical Severity during Cannon: Scatter Volley or Cannon: Rapid Fire.
    Resolved an issue that could let players ever resist the power drain from firing an energy weapon.
    Resolved an issue where some powers used an incorrect auxiliary power formula.
    Resolved an issue that could cause the Energy Web trait not to apply in some cases.

    Resolved an issue where Torpedo Transport Warhead's damage did not scale up with player’s damage buffs.
    Resolved an issue where some abilities were incorrectly being treated as a hazard that are not hazards.
    Resolved an issue where the Resonant Transphasic Torpedo would do no damage when it detonated if it was fired as a Tailpipe Torpedo.
    Isokinetic Cannon can no longer be fired while Cloaked or Phase Shifted.
    Resolved an issue where being cloaked would give the player an incorrect amount of Shield Regeneration if the player had the Singularity Distributor Unit console equipped.
    The "Haywire" set bonus proc can no longer crit or be reflected.
    Updated the description of the Tactical Advantage Reputation Trait.
    Resolved an issue where the Vent Theta Radiation console was not scaling with its caster's Drain Expertise.
    Resolved an issue where the Research & Development project to craft a TR-116 used the incorrect icon
    Attack Pattern Omega's Description has been updated
    Resolved an issue where Electrostatic Field would reflect some non-Energy damage.
    Resolved an issue that caused Temporal Fracture to not be treated as Exotic Damage.
    The Threat Analysis Matrix console now additionally gives Physical Damage Resistance Rating.
    Resolved an issue that caused the [Inertia] modifier to not have any effect.
    Resolved an issue that caused the [Over] modifier to have an excessive proc rate.
    Resolved an issue that caused Plasmatic Biomatter and Phased Biomatter weaponry to not update the radius of their proc in the tooltips if it should change.
    Resolved an issue that could cause the Plasma Feedback Cascade module to trigger multiple times.
    The Defense Tab of the Ship Stats window now shows the player Radiation, Physical, and Electrical Damage Resistance.
    The Auxiliary Power Configuration - Defense Reputation Trait now gives +All Resistance Rating instead of +Energy Resistance Rating and +Kinetic Resistance Rating.
    Abilities that previously referred to Accuracy and Defense as percentages now refer to "Accuracy Rating" and "Defense Rating".
    This is a tooltip update only to more accurately convey how the Accuracy and Defense mechanics work.
    Sensor Analysis has been updated to function the way it is described.
    Omega Kinetic Shearing's damage is now only 10% of the pre-resistance damage of the projectile impact that triggered it.
    Emergency Power to Weapon's Damage Energy Damage buff now only affects Directed Energy Weapons.
    Rotate Shield Frequency's Resistances have been increased.
    Updated the description of a few stats in the stats UI.
    Resolved some issues in how Warp Shadows would interact with threat.
    Resolved an issue that caused Torpedo Pre-Fire Sequence to not apply in some cases.
    Updated the description to be more accurate.
    Updated Drain Infection, the Deteriorating Secondary Deflector Proc, and the Inhibiting Secondary Deflector Proc to be counted as Exotic Damage.
    Their damage has been adjusted slightly to compensate for this, but should be better in most cases.
    The [AMP] modifier no longer displays a status icon.
    Its functionality is unchanged.
    Combat Impulse Engines and Hyper-Impulse Engines now better describe how they differ from normal Impulse Engines.
    Resolved an issue where the Lukari Restoration Initiative Regenerative Shield Array's FX on allies would not completely play.
    The Technicians that reduce the recharge times of Bridge Officers after activating Auxiliary Power to the Emergency Battery has a better description.
    Resolved an issue where the Multi-Spectral Particle Generator was not applying damage buffs properly.
    The Multi-Spectral Particle Generator set bonus is now treated as exotic damage.
    Prototype Ablative Jevonite Hardpoints can now be used while unequipped.
    The Bridge Officer Abilities Torpedo High Yield and Torpedo Spread can no longer be activated while the player has a Torpedo High Yield or Spread available to fire, or if the player has fired a torpedo as a High Yield or Spread within the last 5 seconds.
    Resolved an issue that caused the Regeneration from the Protomatter Capacitor Starship Trait to not scale with Hull Regeneration.
    This is a tooltip change only.
    Resolved an issue that would cause shield regeneration to fluctuate while cloaked.
    Mine Launchers now display the range at which the mines they launch will acquire a target.
    The Conn Officer that reduces the cooldown of Tactical Team on activation now additionally gives a buff to Starship Weapon Specialization after using Tactical Team for a short duration.
    The passive Energy Weapon Damage Buff from the Weapon Stabilizers set bonus has been increased.
    Eject Warp Plasma is now always treated as a control ability.
    Resolved an issue where Highly Specialized could apply an excessive amount of cooldown reduction when triggered.
    The Tetryon Glider Proc now only scales with Drain Expertise, and its overall shield drain amount has been increased.
    Resolved an issue that would cause Phasic Artillery to give a different amount of Temporary Hitpoints to Torpedoes and Mines based on the ship a player was in.
    The amount should be better afterwards in all cases.
    The Undine Deflector's Accuracy Rating buff is now 10 instead of 5.
    The Multi-Regenerative Shield Array set bonus from the Assimilated Borg Technology now additionally cleanses DoT's.
    The Secondary Discharge Capacitors Set Bonus from the Terran Task Force Starship Technologies set now gives +20 Shield Capacity and Drain Expertise instead of 17.8.
    The Plasma Conductive Circuitry set bonus from the Romulan Singularity Harness set now gives +10% Plasma Energy Weapon Damage and +20 Starship ElectroPlasma Systems instead of 8.9% and 17.8, respectively.
    The Bio-Molecular Enhanced Defense set bonus from the Fluidic Counter Assault set now gives +10 Defense Rating instead of +5.
    The Bio-Molecular Enhanced Precision set bonus from the Fluidic Counter Assault set now gives +10 Accuracy Rating instead of +5.
    The "Omega Weapons Amplifier" proc from the Omega Adapted Borg Technology set now lasts 5 seconds
    Resolved an issue that could cause the Quantum Phase Torpedo not to drain shields when fired via High Yield.
    Resolved an issue where the "Well Traveled" Unique Trait was using an incorrect icon
    Removed an extra space from the display name of "Datachip - The Path to 2409, Vol. 2, Ch. 5".
    Known Issues:

    Foundry functions will be temporarily unavailable.
    The new queue “Twin Tribulations” will not be available at the launch of Escalation.
    We are making updates based on player feedback from its recent launch on Tribble.
    The Kobali Adventure Zone map incorrectly labels the level range of the zones.
    Core Assault:
    In Room 2 if Simon Says is the puzzle type, player will see a message stating they have made the wrong choic e after making the right choice.
    Enemies do not despawn when the queue is completed.
    Elite Queues are currently unavailable.
    The whistle sound for a when a queue match is ready plays twice.
    When the player opens the new PvE queue UI for the first time only, the categories will be out of order.
    Close the window and reopen to resolve this.

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    válasz Konfigos #15422 üzenetére

    Ez a trait dolog vissza felé is múködik?
    A már megszerzett traitek át mennek a többi karira?
    Mert az nagyon kurva jó lenne,nekem rengeteg hajóm van rengeteg traittel,ha az elacsi hajó traitjét megkapja a többi kari is akkor lesz itt ereszd el a hajamat. :C
    Na meg rengeteg traitet kihúztam már sok karival,de sok karinál már lusta voltam és akkor végre ők is megkapják?
    Vagy ez a trait dolog csak ezután fog élni,vagyis ha ezután kihúzok egy traitet az lesz közös?
    Jah felsorolt traitek csak,bocs hulla fáradt vagyok és figyelmetlen.

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    válasz gerisz23 #15425 üzenetére

    A PVE is tönkre téve,legalább is nekem,az advanced stf-ek vicc kategóriába esnek.
    Először mikor bementem ISA-ra azt hittem valami bugos csóka volt a csapatban,mert mindent lelőtt előttünk,konkrétan mikor az első generátor roncsánál megfordultam vége is votl ISA-nak mert ő lelőtte a többi részt addigra,az volt a vicc hogy Tarantula-val volt,amivel úgy forgott és száguldozott mintha escort lett volna.
    Második ISA-n volt kis időm odafigyelni,mert végre láttam élő borgot,a borgok 44-es szintűek.És kb nulla hp-juk van. :Y
    Nem,nem normal ISA-ra mentem advancedre,advanced volt a jutalom is.
    Elmentem adv kristályra ahol ugyanaz volt a helyzet,adv cure dettó.Bármilyen adv szarra mész 44-50 szintű ellenséget kapsz,.lepkefing hp-val.
    Itt egy ISA amin kb csak néző voltam.
    CLR—Infected Space[1:47]— Dmg(DPS) —Nyx 4 315 103(41 096) whytewarri 3 993 924(37 679) T'Ket 3 522 620(33 232) devillycca 3 081 702(36 255) Garon 2 291 727(21 826)
    Egy nappal korábban.
    CLR—Infected Space[9:22]— Dmg(DPS) —Garon 19 295 426(35 019) Smailman 8 129 833(14 782) Rage 7 775 593(14 086) Gilliland 4 785 303(8 515) Marcin 4 309 714(8 320)
    Meglátszik hogy mekkora az eltérés a HP-ban.
    Sajna hiába jött frissítés a Bio-Neural Warhead torpedóm továbbra sem megy,pedig ha ment volna vettem volna egy heavy raidert is hogy legyen ezen a hülye hajón fasza heavy weapon.
    Azon is gondolkoztam hogy felhúzok még egy bio-neuralt,de ez is minimum félmillió dilibe került meg töbszáz up tokenbe.Ha az új is bugos akkor baszhatom.
    Jah még annyi a carrier petek baromi erősek lettek.
    Elite slaverek 4k hp-ról 9.1-9.3k hp-ra lettek buffolva,egyszerre engedtem ki őket mégsem egyforma hull-t kaptak. :DDD
    Jah és vége hogy állandóan dobálni kell őket,ezek nem döglenek meg.Bármelyik adv stf-et kibírták.
    Ha jól néztem 28-31k sebzésük van.
    De rendesen nem lehet mérni dps-t sem már,adv cure adv inf 1 max 2 perc.
    Bár Cure-n nem is érdemes mérni,próbáltam,de az aki messze volt tőlem az a combat log szerint öszvissz 221k-t sebzett,ami hülyeség,mert lelőtte jobb kockát,enyém volt a bal.

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    válasz Konfigos #15424 üzenetére

    Klingon és romulán oldalon szüret van.Sok sok fincsi ingyenes trait,fed oldalon öszvissz 1. :DDD

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    válasz Konfigos #15430 üzenetére

    Amíg nem javul meg a torpedós karim semmi kedvem az egészhez.
    Esetleg ha kijön T6 Karfiol,vagyis soha. :DDD

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    T5 Karfiol.ISA.Végre az advanced stf az advanced,nem valami latymatag szar.
    CLR—Infected Space[7:05]— Dmg(DPS) —Dahak 25 925 318(61 727) Liana 7 434 618(17 493) Bor 6 531 076(17 278) H'slan 5 810 093(13 933) Broot 5 488 657(13 068)
    Liana T6 levár carrierrel volt és jem hadar hangárokkal.H'Slan fütyi carrierrel és stalker hangárokkal.

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    Tegnap este unalmunkban elmentünk az új PVP stf-ekre,mi a rosseb ebben a pvp?
    Az űrben nem is láttuk az ellenséges csapatot,valami hülye csőben repkedtünk,groundon láttuk őket,de ennyi.

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    válasz gerisz23 #15436 üzenetére

    Az űr rész szar volt,valami hülye kódokat kellett volna beütni,de egy random csóka szart rá hogy mi a helyes sorrend és összevissza aktiválta állandóan. :Y

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    válasz Konfigos #15430 üzenetére

    Te Deszka nincs valami jó ötleted hogy milyen torpedót kéne betenni Bio-Neural helyett?
    Vagy van valami jó ötleted torpedós B'rel-re előre milyen torpedókat érdemes pakolni?
    A régi build saját agyhalott kreálmány volt,kéne most valami ésszerűbb normális torp build.
    De gőzöm sincs torp build milyen ha nem max one hit a cél hanem a dps.

    Asszem a csütörtökön kijövő torpot is kipróbálom,2 másodperc a töltésideje,minden lövése high yield,ha jól láttam.

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    válasz Lanny #15439 üzenetére

    AMD kártyád van esetleg?Vagy Win10?
    Az amd-t meg win10-et nem csipázza.

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    válasz Konfigos #15441 üzenetére

    Mert mindig emiatt a kettő miatt rinyálnak,múltkor valaki azon hisztizett hogy az új 4gbos amd tudja a rák milyen kártyával nem tud STO-zni,de szutyok 1gb-os nem amd kártyájával ment.
    Őszintén szólva fingom sincs melyik kártya mit tud,még a saját kártyám nevét sem jegyeztem meg. :R

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