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Epic Optimizes Unreal Engine 5 Compilation For AMD's Threadripper CPUs
https://www.tomshardware.com/news/unreal-engine-5-optimized-amd-threadripper
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Perhaps we could even see Unreal Engine 5 supporting core counts a full 64 cores for real gameplay. For instance, space sim Star Citizen is already being developed to utilize more than eight CPU cores. The developers of Star Citizen, CIG, have stated that the game will utilize “all available cores” once the game has been updated to a new render engine (codenamed ‘Gen12’) and swapped to the Vulkan API. The game already utilizes eight cores to the max in certain areas (on the rather old DX11 API).
In conjunction with lower-level APIs such as DX12 and Vulkan becoming widely adopted, there is a lot of opportunity for higher core count support in real gameplay. Still, AMD and Epic haven't shared that level of detail about the new engine yet. "Mottó: "A verseny jó!"
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