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Current Limitations:
- Large scale AO and indirect shadows may be cast properly only by static geometry.
- GI is not working on some forward rendering components like particles or water.
- Some artifacts like ghosting, aliasing, light leaking and noise may be noticeable in some cases.
- Procedural vegetation and merged vegetation do not cast occlusion or secondary shadows.
- If the camera is teleported to a completely new location it may take up to a few seconds until occlusion is working properly.
- Only objects and materials with enabled shadow map casting may produce proper bounced light.
-For dynamic objects indirect light bounce is working only in the areas near voxelized static geometry.
- Bounce light may have a noticeable delay of 1-2 frames."A számítógépek hasznavehetetlenek. Csak válaszokat tudnak adni." (Pablo Picasso) "Never underrate your Jensen." (kopite7kimi)
Új hozzászólás Aktív témák
Állásajánlatok
Cég: Ozeki Kft.
Város: Debrecen
Cég: Promenade Publishing House Kft.
Város: Budapest