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  • dvd24

    senior tag

    PTS phase 2:

    "We've seen players' concerns about higher difficulties becoming too easy. Looking at game data and player strategies, NPCs in Legendary and Heroic are often too easily trivialized using status effects. In these top difficulties, we are proposing to raise NPC resistance to status effects to prevent them getting indefinitely locked in status effect reactions. This is a first pass and we will make adjustments for TU10 where needed.

    Increased NPC Resistance to Status Effects:

    No changes were made to Story, Normal, Hard or Challenging. (These remain at previous values).

    In Legendary, base resistance for NPCs is now 40% (previously it was 25%)

    In Heroic, base resistance for NPCs is now 25% (previously it was 0%)

    NOTE: This is additive with the existing veterancy resistance scaling

    The veterancy resistances have been: Veteran 20%, Elite 25% and Named 35%.

    For greater clarity, this means that for Legendary NPCs, the resistances are: Default (redbar) 40%, Veteran 60%, Elite 65% and Named 75%.

    Hunters base resistance is now 40% (previously it was 25%)

    NOTE: Since all Hunters are "Named" NPCs, so their resistance is 75% (due to the above mentioned veterancy resistance).

    NOTE: Status effects have a minimum required duration of 0.5 second, so if the NPC's resistance causes the effect to be less than that minimal duration, the status effect will not be applied. This is the same way status effect resistance works for players."

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