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  • Raymond

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    válasz _Geri_ #16 üzenetére

    Vertex shader: Falevelek, fu, lepkek, halasz mozgasa.

    Pixel Shader: A viz a toban.

    Bovebben a Help file-bol:

    The leaf and grass movement is done using a vertex shader.
    The fisherman animation uses morphing done with a vertex shader.
    The butterfly flight and wing movements is done with a vertex shader.
    The lake surface uses a pixel shader for per-pixel reflection and cube mapping
    (it uses 4 texture render states, which corresponds to 4 texture layers)
    The small river has two separate water surfaces, both using two texture layers (color map and light map).
    The landscape, the house and the bridge has two texture layers (color map and light map).
    The leaves, grass and the fisherman have a single texture layer.

    [Szerkesztve]

    Privat velemeny - keretik nem megkovezni...

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