Új hozzászólás Aktív témák
-
|AP|
veterán
válasz
Nandinagy
#158
üzenetére
nem feltétlenül a hypermotionre gondolok. Az kifinomultabb animáció, scannelt mozgás alapján, ez rendben is van.
Ezek viszont a játékmenetet befolyásoló csak nextgenes dolgok:
[NG] Tactical AI
We rewrote the intelligence and tactical approach of all 22 players on the pitch, emphasizing their roles, personality, and teamwork. Players better understand their teammates and how to work together, and also better understand opponents’ tactics and movements.
[NG] Attacking
Last year we improved several aspects of attacking players with Positioning Personality. This year with the new Tactical AI, attacking players can make up to 6 times more decisions per second, better showcasing their nuanced Player Personality. This allows them to be more aware of their surroundings, perform smarter runs in build up play, exploit spaces in the defense, and generally be in the right place at the right time more often.
As was the case last year, the Positioning Attribute continues to be the most important in determining the effectiveness of these behaviours.
[NG] Defending
Your defenders can operate more as a unit with the new Tactical AI, maintain the shape of the formation when moving across the pitch, cover vacant spaces, mark each defending zone accordingly, and bring more authenticity to their overall defensive shape.
As was the case last year, the Defensive Awareness Attribute continues to be the most important in determining the effectiveness of these behaviors.
With Tactical AI, players have more personality in FIFA 22 than FIFA 21:
Defensive Work Rates and fatigue have a significant impact on the defensive positioning of players.Placing any player that is not a Centre Back in a Centre Back position will negatively impact their defensive positioning.
Our goal for Tactical AI is to ensure players have a balanced experience in terms of AI teammates, and we will keep monitoring FIFA 22 to make sure there are good ways to break defense down as well as good ways to counter.
Persze lehet, hogy ez az egész egy ordas nagy bullshit, de ha esetleg tényleg megvalósítottak ezekből valamit, akkor ott igenis lesz különbség játékmenetben old vs nextgen konzolokon
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