Keresés

Új hozzászólás Aktív témák

  • outlet09

    csendes tag

    Végre!!!!!! Nagy művek már szinkronizálni az összes város a régióban!!!!
    Erre vártam! Bár még nem próbáltam ki... :)

    Nagy művek már szinkronizálni az összes város a régióban
    Szállodák most dolgoznak csak a kereskedelmi zónák közelében látnivalók, stadionok és kaszinók.
    3D zónák, RCI most építeni hidak alatt, a RCI épületek becsülni a megfelelő magasságban épület és fejleszteni szerint a teret megengedett.
    Medium Wealth boldogság változik múlt minősítést 330 attól függően, hogy Sims érzik a városról
    Trucks most már működik a nap 24 órájában
    Erőforrás tárolókapacitás nőtt.
    Tűzoltóság helikopterek hatékonyabban reagálni tűz, ha rendelkezésre áll
    Fejlesztések és az egyensúly változásokat annak érdekében, hogy az épületek nem megy olyan gyorsan, elhagyott hiánya miatt tech, vagy szakképzetlen munkások.
    RCI borulás hatása már nem is fennállnak az utakon, amikor a zónák nem kerülnek az adott helyen. A szellemkép zóna hatás is megoldódott.
    Turisztikai szakmai városok most hatékonyabb, ha együtt használják a tömegközlekedés.
    HQ modulok unlock követelmények megjeleníti pontosabban.
    Hozzá egy mini-bemutató a sugárzás, hogy segítsen játékosok az új város, Fallout epicentruma az új régió, Desolation
    Frissült a legenda a sugárzási térkép
    Oil alatt épület havi számítások már pontosabb
    Lakóépületek most játszani a megfelelő hangot is kiválasztott.
    Trinity Point: fák már nem érinti kisebb grafikai problémák mellett a partvonal.
    Egyéb teljesítmény javítása
    :C :C :C

  • outlet09

    csendes tag

    Csináltam egy új saját régiót. Megcsináltam mellé a nagy műnek a napenergiát ami az egész régiót majd ellátja árammal. Felhúztam egy új várost és MÉG MINDIG ezek szerint hiba hogy az új város nem látja a nagy művet. Másoknak is van ilyen baja? Mit tegyek? :W :W :W :W :W :W

  • outlet09

    csendes tag

    Van frissítés! :P Remélem pár hiba eltűnt! 30-án jött ki a 6.0 :C

  • outlet09

    csendes tag

    Itt a hivatalos oldal amin leírják hogy hivatalosan milyen hibák fordulnak elő játékba. Mert olyan sokkal találkoztam már és bosszantó hogy írni akartam nekik a fórumba.

    [link]

    (Google Chromeba fordítással le tudod fordítani)

    Existing Community Bug Reports

    You can search by simultaneously pressing CTRL + F (PC) / Cmd+F (Mac OS X)

    CBR00001 (Disappearing Students/Prevented from Using Buses/Dropping Attendance & Tech)
    CBR00002 (Crash to Desktop)
    CBR00003 (Simoleon Gifting)
    CBR00004 (Zones/Zoning Disappears)
    CBR00005 (City Syncing - Regional Simoleon & Population Values)
    CBR00006 (Double Decker Buses/Streecars Not Reflecting Garages Plopped)
    CBR00007 (Oil Refineries Complain of No Oil next to Full Warehouse)
    CBR00008 (Cars Stuck in Utility Vehicles While Merging)
    CBR00009 (Arcology Processing)
    CBR00010 (Wellness Van Gifting Fails to Arrive)
    CBR00011 (Sewage Backup)
    CBR00012 (Population Data Wrong)
    CBR00013 (City Not Loading)
    CBR00014 (Trains Not Picking Up Sims)
    CBR00015 (Sims Commuting and Not Finding Job)
    CBR00016 (Negative Service Vehicle Values)
    CBR00017 (Various Achievements Not Working)
    CBR00018 (Trade Double Charge)
    CBR00019 (Unable to Load City)
    CBR00020 (Tourists Hide in Hotels on 2.0 Upgrade)
    CBR00021 (Commuting - Trapping Workers/Shoppers)
    CBR00022 (No Money Complaints)
    CBR00023 (Simoleon Gifting)
    CBR00024 (Tourism Buildings Unavailable in Other Cities)
    CBR00025 (Server Crash Text)
    CBR00026 (Regular Game Freeze - New City)
    CBR00027 (FPS Crawl Bus Stop Edit)
    CBR00028 (Rollbacks)
    CBR00029 (Disappearing Objects on Plopping)
    CBR00030 (Tourism)
    CBR00031 (Ferry Terminal Sewage Problem)
    CBR00032 (Double Decker Buses Transform to 80 Sim Buses)
    CBR00033 (Demolished Lizard 'Fire' Remains)
    CBR00034 (Unable to Load City)
    CBR00035 (Casino Profit Unchanged After 2.0 Rebuild)
    CBR00036 (Great Works Material Requirements Inaccurate)
    CBR00037 (Road Graphics Bugout - Ground/Dirt)
    CBR00038 (Cities with Ocean/River Connection - No Water Table Apparent)
    CBR00039 (No Low Wealth Tourism After Turning Off-On Gambling House)
    CBR00040 (Idle Pause)
    CBR00041 (Simoleon Gifting)
    CBR00042 (Region Filter - Join Game)
    CBR00043 (UI Bug (Ignores Setting) - Min Lighting Only)
    CBR00044 (Mass Transit Casino Revenue Loss)
    CBR00045 (High Density Residential Building Flicker)
    CBR00046 (Service Vehicles Remain after Demolish)
    CBR00047 (15 Minute Load Times & Rollbacks)
    CBR00048 (Simoleon Gifting)
    CBR00049 (Water Table Not Replenished by Rain)
    CBR00050 (No Low Wealth Tourism)
    CBR00051 (Coastline Definition & Broken Rail Link)
    CBR00052 (Fires Fail to Extinguish/Burn Out)
    CBR00053 (Complete/Dramatic Loss of Tourism)
    CBR00054 (Fire Truck Agents Don't Leave Service Building)
    CBR00055 (Garbage Trucks - Waste Time/Drive In Loops)
    CBR00056 (Always Charged for Trees (Even where Unploppable))
    CBR00057 (Casinos Bankrupt after Restarting Game)
    CBR00058 (Vehicle Agents Don't Consider Double Length of Avenue Paths)
    CBR00059 (Flags Go Against Wind)
    CBR00060 (School Buses/Bus Stops)
    CBR00061 (Pedestrian Agents Attempt to Cross (and Fail) Bridges)
    CBR00062 (Where Is The Shopping in this Town?)
    CBR00063 (Possible Cause of Further Bugs - Game Saves)
    CBR00064 (Fire Truck Agents Don't Leave Service Building)
    CBR00065 (Garbage & Recycling Trucks - Not Collecting)
    CBR00066 (Unable to Progress with Great Works Region - Airport)
    CBR00067 (City Specialisation Graphics Disappear)
    CBR00068 (Consumer Electronic Factory - Lacks Plastic Yet Resources Exist)
    CBR00069 (Background Music Often Echos / Plays Double)
    CBR00070 (Neutron Rector Conflicts - Nearby Road Graphic Disappear)
    CBR00071 (Medium Wealth Shoppers Disappear - Forces Down Building Happiness)
    CBR00072 (Medium Wealth Shoppers Disappear - W2 at 330 Max Happiness)
    CBR00073 (Sims with Money Leaving City through Town Hall)
    CBR00074 (Dump Zones / Ground Pollution)
    CBR00075 (ATI Mobility Radeon HD 5650 Grid Lines)
    CBR00076 (Unable to Abandon City, on (Re)Claiming Stops Working/Will Not Load)
    CBR00077 (Terrain Issues after Demolishing City)
    CBR00078 (Worker Pedestrian Behaviour)
    CBR00079 (No Profit from Luxury Casino - Despite Nearing Full Capacity)
    CBR00080 (Double Decker Buses to Single (No Transformation - Instant))
    CBR00081 (Post 2.0 Park Visitor Statistics)
    CBR00082 (Airport Not Processing Flights Quick Enough)
    CBR00083 (Airport Explosion (Huge) on High Graphics Settings)
    CBR00084 (Elegant Casino Modules Do Not Increase Capacity Numbers)
    CBR00085 (City Fails to go Bankrupt)
    CBR00086 (Mathematical Error? Causing Recycling/Health/Fire Bugs)
    CBR00087 (Medium Wealth Shopper Issues)
    CBR00088 (Falling Buildings? Wrong Affine Transformation?)
    CBR00089 (75% Rating - Mayors Mansion)
    CBR00090 (City Shows Empty in Region View)
    CBR00091 (Higher Number of Import Agents Bankrupts City)
    CBR00092 (Arcology Population Not Counted in Region Population)
    CBR00093 (TV Factory Plopping Results in Instant (Demolishing?) Explosion)
    CBR00094 (Resume City - Wrong Label)
    CBR00095 (Long Load Times)
    CBR00096 (Expo Center Roads - Disallow Trucks)
    CBR00097 (Vanishing Agents)
    CBR00098 (Park Statistics Wrong - Homeless)
    CBR00099 (Worker Agents Giving Up Looking for Jobs)
    CBR00100 (Protesting for the sake of Protesting)
    CBR00101 (Data Layers Wrong / Missing Colour)
    CBR00102 (Out of Money Buildings)
    CBR00103 (Population Data/City Choking/Unable to Build)
    CBR00104 (Worker Behaviour Mismatches Blog Statement)
    CBR00105 (FPS Consistently Drops as Tourism Increases)
    CBR00106 (Sea of Taxis, 18k-22k Tourists (Traffic Empacts Emergency Services))
    CBR00107 (Construction Stops after 10-20 Mins of Gameplay)
    CBR00108 (Willis Tower Impacts Stable Tourism Numbers)
    CBR00109 (Trade Port Truck Priority - Import Unable to Cope)
    CBR00110 (Tax vs Population - Balance)
    CBR00111 (Education Agents Too Simplistic)
    CBR00112 (Wrong City Loading from Play Menu / Region View UI Missing)
    CBR00113 (Police Vehicles Do Not Patrol Full City - Heatmap Missed Areas)
    CBR00114 (Uncollected Garbage/Recycling at Empty/Abandoned Buildings)
    CBR00115 (Ridiculously High Crime Levels)
    CBR00116 (Shopping Agents Stuck in Shops)
    CBR00117 (Specific Processor Factory Configurations Affect Tech Receiving/Level)
    CBR00118 (Streecars Not Able to Exit Depot Properly/Remain after Demolish)
    CBR00119 (Water Tile in the Sky)
    CBR00120 (Sinkhole)
    CBR00121 (Distant Island - No Water - Not Even With Local Towers)
    CBR00122 (Population Panel said 'Good Night')
    CBR00123 (Land Defined as Water - Unable to Plop)
    CBR00124 (Boats on the Runway)
    CBR00125 (Dino in the Water - Intended?)
    CBR00126 (Globe Theatre - No Worker, Due to Boat on Runway (Water Definition))
    CBR00127 (Post Disaster Rogue Ambulance - Sirening and Searching Constantly)
    CBR00128 (Post 2.1 - Hotels Trap Tourists (Even After Several Bulldoze Attempts))
    CBR00129 (Busses Stuck at Bus Terminal)
    CBR00130 (Moving Vans Missing / Disappeared)
    CBR00131 (Basic Agents Destructable/Finite)
    CBR00132 (Tosca Cliff: Ferry Terminal - Unable to Road Link)
    CBR00133 (Regional Resources Not Functioning)
    CBR00134 (Tooltip for Combustion Oil Generator Wrong)
    CBR00135 (German Trains No Longer Appear - Just Default(s))
    CBR00136 (Low Wealth Buildings on High Land Value Grounds)
    CBR00137 (Sims Protesting "Low Land Value" Incorrectly)
    CBR00138 (Sims Protesting at Mansion without Reason)
    CBR00139 (Recycling Center Freight Trucks Quit Delivering)
    CBR00140 (GamblingHQ wrongly labelled CasinoHQ)
    CBR00141 (Agents/Objects Visible in Pause - After Being Demolished)
    CBR00142 (No Shortcut to Escape Event / Research Window)
    CBR00143 (Pump from Water Pumping Station - Graphics Disappear until Rebuild)
    CBR00144 (Upgraded Avenue Split by Service Building using Same Direction)
    CBR00145 (Maxis Manor - Frozen Button after Losing and Gaining Back Water)
    CBR00146 (Upgrade Thumbnail for Mayor's Mansion Shows as City Hall Thumbnail)
    CBR00147 (School Expansion Space - Shows No Problem but Requires Additional Tile)
    CBR00148 (Building Click - Looping Sound)
    CBR00149 (Airport Minutes Rise to 5000, Show Hyphen and Drop to 0)
    CBR00150 (Clinic Expansion Raise Limit to 32 instead of 25 - Post Zombies)
    CBR00151 (Commercial Says "lots" and "no' shoppers at Same Time)
    CBR00152 (Abandoned Buildings Not Shown in Bulldozing Overlay)
    CBR00153 (Building Stuck with "Everyone is Dying Around Us" Status)
    CBR00154 (Unable to Remove Ambulance Carpark Strip - Hospital - Post Disaster)
    CBR00155 (Highway Signs Clipped)
    CBR00156 (Plopped Trees Disappear Upon Leaving Game and Restarting)
    CBR00157 (Resource Exports)
    CBR00158 (Sims Don't Go To School)
    CBR00159 (Korean Version - Typing Issues)
    CBR00160 (Crippled Avenue)
    CBR00161 (Zones Out of Nowhere)
    CBR00162 (Buses Return Straight to Depot)
    CBR00163 (Visiting Shoppers Lose Orange Circle)
    CBR00164 (Visiting Shoppers Not Marked As Such)
    CBR00165 (Phantom Fires in Specific Buildings)
    CBR00166 (No Money Pause with Profit)
    CBR00167 (Radiation Radius Worse)
    CBR00168 (Simoleon Gifting (Specific City))
    CBR00169 (Fire Service Not Responding)
    CBR00170 (Status of Airport GW Differs by City)
    CBR00171 (Recycling Trucks Drive in Circles)
    CBR00172 (Odd-Shaped Lots)
    CBR00173 (Medium Density Street Tooltip (Stop Signs))
    CBR00174 (High Density Streets Use Stop Signs)
    CBR00175 (Regional School Buses Prevent Education)
    CBR00176 (Recycle Trucks Not Working)
    CBR00177 (Moving Vans Vanish into Thin Air)
    CBR00178 (Road Overlap City Border)
    CBR00179 (Cars Stop at Dirt Road Intersection)
    CBR00180 (Students Vanish (Finite Agents?))
    CBR00181 (Terrain Ferry Terminal Road Connection)
    CBR00182 (Education Students/Transport)
    CBR00183 (Worker Commuter Behaviour)
    CBR00184 (Moving Vans Stuck on Highway)
    CBR00185 (Reconstruction of Buildings Delayed Longer Than 5-6 Hours)
    CBR00186 (Giant Lizard Stuck Ingame)
    CBR00187 (Zoning Permanently Removes Zonable Area)
    CBR00188 (Incorrect Streetcar Ridership Statistics)
    CBR00189 (Unable to Demolish Dirt Road)
    CBR00190 (Warehouse Trucks Circling)
    CBR00191 (Agent Behaviour with Goals)
    CBR00192 (Year Two Commuting Stall - Post 3.0)
    CBR00193 (Vehicle Veers Left on Right Turn)
    CBR00194 (Pedestrians Circle Between Bus Stops)
    CBR00195 (Recycling Trucks Stuck on Highway)
    CBR00196 (Cannot Rotate or Pan Game at Speed)
    CBR00197 (Unable to Plant Trees)
    CBR00198 (Incorrect Municipal Bus Terminal Passenger Waiting Count)
    CBR00199 (Misleading Poor/Terrible Tourism Attendance Warning)
    CBR00200 (Buildings not Upgrading/Increasing Density past 0%)
    CBR00201 (Streetcars Return to Depot and Stay)
    CBR00202 (Unreasonable Amount of Tourists Commuting to Empty City)
    CBR00203 (Fire Helicopters Not Responding)
    CBR00204 (Lizard Damage to Services Indicator Non-Existent)
    CBR00205 (Recycling Center Module Plopping/Placement)
    CBR00206 (Streetcars Tooltip Incorrect - Stops)
    CBR00207 (Vacant Residences Remaining Vacant)
    CBR00208 (Blocked Recycling Trucks at Recycle Center)
    CBR00209 (Garbage Truck Garages Seem Closed Although Activated)
    CBR00210 (Ambulance Multiple Injured Sims From Neighbouring City in One Vehicle)
    CBR00211 (Consumer Electronic Factory - Production Failing)
    CBR00212 (Extra Ambulances Not Working)
    CBR00213 (Bulldoze Stops Working)
    CBR00214 (Oil Imports Not Used)
    CBR00215 (Tourists Today Tooltip - Incorrect Displays Yesterdays Data)
    CBR00216 (Traffic Turnaround Gap (Broken) Highway Connection)
    CBR00217 (Meteor Strike - Looping Sound (Even Non-Struck Cities))
    CBR00218 ([user] left vs [user] joined Reversed)
    CBR00219 (No C Causes No Ill Effects After 19 Months - Tuning)
    CBR00220 (Sims Claim to Like Shops After 19 Months When None Exist)
    CBR00221 (Ore Transported Between Mines - Instead of to Trade Depots)
    CBR00222 (Train Station Roads - Disallow Trucks)
    CBR00223 (Oil Well Not Recognising Well Resources)
    CBR00224 (Vanishing Coal Mine Non-Demolishable Road Remains)
    CBR00225 (MaxisMan Stuck / Disappeared Dropping Prisoner at Jail)
    CBR00226 (Regional Water Supply Not Supplying Multiple Mines)
    CBR00227 (Colleges Not Very Effective)
    CBR00228 (Garbage Can Statistics Incorrect)
    CBR00229 (Trade Delivery Trucks Entering/Immediately Leaving City)
    CBR00230 (German High Speed Trains No Passangers)
    CBR00231 (Glitched Streetcar Route)
    CBR00232 (Smelting Factory Delivery Trucks Not Leaving Garage(s))
    CBR00233 (Trade Delivery Trucks Not Delivering Goods Properly)
    CBR00234 (Trade Resource Numbers Do Not Add Up)
    CBR00235 (Mayors Mansion Road Non-Demolishable)
    CBR00236 (Maxis Manor Road/Garage/Turbopad Non-Demolishable)
    CBR00237 (Happiness Indicator Colour on $$ Fails to Change Like $ & $$$)
    CBR00238 (Status of Arcology GW Differs by City)
    CBR00239 (Grade School Bus Capacity Incorrect - Tooltip?)
    CBR00240 (Single Exit Lane via Off Ramp Causes City Failure at Maturity)
    CBR00241 (No Mined Goods Moving)
    CBR00242 (Unable to Plop Landmark)
    CBR00243 (Fire Trucks Have HazMat Identity Crisis)
    CBR00244 (Vacant Business Cause: No Shoppers)
    CBR00245 (Media Markt DLC)
    CBR00246 (Industry Unable to Recover After Fire)
    CBR00247 (Rebuilt House Keeps 'Help! Fire!' Status)
    CBR00248 (Incorrect Greeting Upon Server Login)
    CBR00249 (75 Delivery Truck Garages, 0 Delivery Trucks in City)
    CBR00250 (Tourists Never Leave the Region or Enter Cities - Highway Spawning)
    CBR00251 (Trade Ports Not Unlocking in Region (Commerce Division))
    CBR00252 (Terrain Issues - Smelter Factory Alloy Module)
    CBR00253 (Utility Vehicles Leaving for Great Works for No Reason)
    CBR00254 (Service Building Misplacing Pre-Plopped Garage)
    CBR00255 (Able to Gift to Cities without Receivable Port/Valid Gift Connection)
    CBR00256 (Disaster Hit Buildings Show Incorrect Cause)
    CBR00257 (Last Played Region Time Incorrect)
    CBR00258 (Disappearing Tourists - No Changes)
    CBR00259 (Trade Trucks Appear Stuck at Great Works)
    CBR00260 (Arcology Icons Mixed Up)
    CBR00261 (Demolished Pro Stadium Leaves Invisible Non-Demolishable Roads)
    CBR00262 (Able to Plop House on Top of House)
    CBR00263 (FPS Drops to Unplayable Level at 6am)
    CBR00264 (Turning Off Park Decreases Land Value (Multiplied Effect on Repeat))
    CBR00265 (Vu Tower Shows Incorrect Henchmen Capacity)
    CBR00266 (Various Vehicles Stuck on Highway in Infinite Loop)
    CBR00267 (Specific City Causing Crash to Desktop)
    CBR00268 (Renaming City Breaks Simoleon Gifting)
    CBR00269 (Police Cars Get Stuck Attending Same Job)
    CBR00270 (Electronics Commerce Division Doesn't Unlock Trade Port Plastic & Alloy Modules)
    CBR00271 (Trade Port Garage Lacks On/Off Button)
    CBR00272 (UI Elements Too Small - Reduce During Gameplay)
    CBR00273 (Water/Power Regional Purchases Unable to Update after Changes)
    CBR00274 (On Call Fire Copter Agent Disappears Upon Helipad Removal)
    CBR00275 (Electronics Factory Losing Tech Despite University)
    CBR00276 (Delivery Trucks Vanish)
    CBR00277 (Alloy & Plastic Not Exporting to Global Market)
    CBR00278 (Road Connection Info in Municipal Airport Edit Mode)
    CBR00279 (Various Regional Unlocks Require Local Unlocks)
    CBR00280 (Road Alignment Issues Near Region Connections)
    CBR00281 (Arcology Commute)
    CBR00282 (Trade Port Street - Non-Demolishable)
    CBR00283 (Vanishing Amusement Park)
    CBR00284 (Happy Shoppers Leaving City)
    CBR00285 (Happiness Cap for High Density Mid Wealth R)
    CBR00286 (Lack of Financial Data for Region Service Sharing)
    CBR00287 (Elegant Casino Profiteering Problems)
    CBR00288 (Non-Existent Regional Students)
    CBR00289 (Fire Helicopters Not Responding - Priority)
    CBR00290 (Residential Worker / Density Balancing)
    CBR00291 (Streetcar Bulldoze Sink Issue)
    CBR00292 (Incorrect Thought Bubble - Electricity Needed)
    CBR00293 (MaxisMan unable to return to Maxis Manor)
    CBR00294 (Simoleon Gifting (Failures, Incorrect City Identification))
    CBR00295 (Traffic Fire Trigger Behaviour)
    CBR00296 (Italian Version Typo)
    CBR00297 (Police Car Doesn't Doesn't Patrol)
    CBR00298 (Unable to Load City - After Switching Cities in Region View)
    CBR00299 (Trains Become Stuck on Edgewater Bay Bridge)
    CBR00300 (Missing School Buses)
    CBR00301 (Fire Trucks Left to Respond to Another City Fire - Service Not Shared)
    CBR00302 (Unable to Load City)
    CBR00303 (Buildings with No Power - Excess Energy Available)
    CBR00304 (Unable to Load City - Post 5.0 Update)
    CBR00305 (Region Students Ignore University)
    CBR00306 (Unable to Click Buildings)
    CBR00307 (Sandbox Money Cheat Locks UI?)
    CBR00308 (Electronic Simoleon Gifting Failures)
    CBR00309 (Plastic Not Delivered to Processor Factory)
    CBR00310 (Import Scam)
    CBR00311 (Sewage Rubberbanding and Causing Pollution)
    CBR00312 (Specific City Causing Crash to Desktop)
    CBR00313 (Multiple Universities in Single City Display Incorrectly/Allow Cheating)
    CBR00314 (Unable to Claim Abandoned City - Not Owner of DLC Content)
    CBR00315 (City Unplayable - Currently Processing)
    CBR00316 (Sims / Streetcar Behaviour)
    CBR00317 (Manual Activation (Lack of) to Show Expenses Map)
    CBR00318 (Rollbacks Causing Region Level Issues)
    CBR00319 (Train Export Payout Inaccuracies)
    CBR00320 (Garbage Dump Incinerators Burning Turned Off)
    CBR00321 (City Hall Departments Not Reognised in Different Cities)
    CBR00322 (Processors Not Delivered to Solar Farm GW)
    CBR00323 (Extra Ambulances (Multipled) - More Than 100)
    CBR00324 (Employment Not Found Despite Adequate Class Employment Available)
    CBR00325 (GW Deliveries Not Reflected by Supply Data)
    CBR00326 (Bridge Lengths Insufficient)
    This message was edited 47 times. Last update was at 07/08/2013 06:38:51

  • outlet09

    csendes tag

    válasz Sinu #2162 üzenetére

    A nagy mű építésénél , egyáltalán lehet több játékosnak 1 nagy művet csinálni? És ha igen, az egyikünk megveszi, elkezdi csinálni, és a másik szemszögéből a telek üres, azaz neki is felkinálja ugyanoda hogy vedd meg a Nagy Művet. 1.000.000 -ért. Ez miért van?

  • outlet09

    csendes tag

    Miért nem tudom elindítani? Be vagyok jelentkezve, de ez jön be. Járt valaki így?
    Természetessen eredeti játékom van.

  • outlet09

    csendes tag

    válasz WonderCSabo #2145 üzenetére

    Igen, van. Ezt onnan gondolom hogy amikor bezárom akkor azt írja hogy munkaerő felvétel, majd erre megy át amire panaszkodtam. Remélem hamarossan jön az új javító csomag.
    Addig akkor megy a szívás

  • outlet09

    csendes tag

    Az mitől ez, vagy ez is egy hiba?
    Az újrahasznosító üzememben mind a kettőben ez van kiírva: Nincs újrahasznosítás, termelés leállítva.
    A műanyag, a fém, és az ötvözet is majdnem tele van.
    Kereskedelmi lerakatba mindennek megvan a helye a műanyagnak, fémnek, és az ötvözetnek , de nem viszik oda. A processzorgyárba pedig nincs ötvözet, hisz ahogy említettem a szelektívbe meg van.
    Minden üzembe és szelektívbe, és kereskedelmi lerakatba maximális 4 teherautó van.
    Mit ellenőrizzek hogy miért nem szedik össze a szelektívet, és miért van az újrahasznositás termelése leállítva? 80%-os a népszerűségem a városba.
    Köszi a válaszokat, :(((

Új hozzászólás Aktív témák