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  • Thom!

    veterán

    Release Notes: The Project demo v1.0
    October 2004

    Open TechDemo.bat to run the demo. In the demo mode, here are the keys functionalities:

    -Spacebar or first click to pause
    -Backspace restart the movie
    -W toggle wire-frame mode
    -I toggle information display like FPS
    -F1 will toggle a help screen on the upper right corner of the screen
    -F12 will make a screenshot named
    -Escape bring a menu which lead to option screen, credit screen and a quit option
    -Q will quit the demo immediately

    When the demo is paused, it’s possible to rotate the camera by moving the mouse and to zoom in/out with the two mouse buttons. Pressing the spacebar again will resume the demo.

    Run Benchmark.bat to run the demo in benchmark mode. In the benchmark mode, here are the keys:

    -Escape will cancel the benchmark and go back to the benchmark setup screen
    -Q will immediately quit


    Key technical points:
    -Dense, lush vegetation made possible by SM2.0b geometry instancing
    -HDR lighting with realistic light flares
    -Realistic environments with proper lighting, reflections and refractions
    -Water with reflections and refractions
    -Shadows
    -Soft shadows use high-precision shadow maps
    -Characters self-shadow for ultra-realistic lighting
    -Full-precision per-pixel lighting
    -Characters
    -Highly detailed bump-mapped and normal-mapped characters
    -Realistic facial animations
    -3Dc helps to reduce memory requirements and raise rendering quality for highly detailed characters
    -Post-processing numerous advanced visual effects
    -HDR light glows
    -Predator effect with cool plasma-like glow when monster gets neutralized
    -Special night-vision mode for security guys
    -Time-space warp mode (I’m not sure how else to call the vision mode for the monster)
    -Depth of field effect used throughout the demo to draw the attention to particular parts of the scene make it a true cinematographic experience
    -Motion blur is another cinematographic effect to emphasize the speed of the rocket at the end of the demo
    -Large variety of advanced shaders to create realistic look for different material and surface types
    -Complex materials like water using well over 50 pixel shader instructions
    -Long vertex shaders and high density geometry going beyond the capabilities of previous generations of graphics hardware
    -Almost 300 different pixel shaders and over 300 distinct vertex shaders
    -Over 200MB of graphics data per frame
    -Full support for High Def resolutions for maximum quality
    -Use of high quality anti-aliasing to minimize geometry aliasing

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