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  • Stockbauer79

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    válasz Robokutya #46 üzenetére

    Sajnos nem, meg mostanában ki is estem a játékból, nincs időm/kedvem...

  • Stockbauer79

    tag

    Update 01.031 - Small and Large Ship Welder, Small Ship Grinder, Larger Small Ship Conveyors

    Features
    - large ship welder
    - small ship welder and grinder
    - new larger conveyors for small ships (able to transport every item)
    - large cargo container on small ship has now large doors
    - connector and ejector won't throw items when the area in front of them is blocked by too many objects (fixes performance issues with many small objects on pile)
    - new models for thrusters and wheels
    - connector inventory can be accessed by door

    Fixes
    - fixed memory leaks caused by audio
    - fixed issue when opening workshop from the main menu
    - fixed assault rifle sound during ALT+TAB
    - fixed issues with character remaining visible in cockpit after leaving
    - fixed missile exploding without a cause
    - fixed multiplayer client dying when drilling

    The following items will fit inside the small tubes, others will need large tubes. The rule is simple (although it might change in the future) - items that have
    any of their dimensions larger than 25cm will need large tubes.

    Small items:
    Ores and ingots,
    Construction component,
    Motor,
    Computer,
    Reactor component,
    Thruster component,
    Explosives,
    Rifle ammo,
    Gatling gun ammo

    Videó

  • Stockbauer79

    tag

    Update 01.030 - Missile Turrets, Redesigned default structures, Ship gun fire mode

    Features
    - added missile turrets
    - added curved conveyor tube
    - redesigned default ships (blue, red, cargo, respawn) and starting platform in order to be used for new features
    - small ship cockpit is more durable and also more expensive (increased the number of bullet-proof glass from 5 to 30)
    - balanced damage of projectile weapons/turrets – now everything does 4x more damage
    - turret targeting can be changed in control panel, all moving objects can be set as targets
    - player can switch between gun fire modes by using the middle mouse button (it's possible to fire from just one missile launcher)

    Fixes
    - fixed memory leaks (caused by audio)
    - fixed slowdowns near asteroids
    - fixed minor audio issues
    - fixed minor conveyor issues (energy usage)
    - fixed crash during painting
    - fixed crash when client dies inside cockpit
    - fixed missile launchers consuming ammo in creative mode

    Videó

  • Stockbauer79

    tag

    Update 01.029

    Added the option of grouping items in the Control Panel - it helps you to control and manage multiple items and objects with only one click. Also added the “reverse” button for rotors and landing gears in the Control Panel.

    We also want to inform you that in the present we are focusing mostly on bug-fixing and stabilizing.

    Features
    - grouping items in Control Panel (this is a first work-in-progress version, keybinding will come later)
    - pause indicator is now visible in the Control Panel screen
    - added landing gear in Control Panel
    - added 'reverse' button to rotors in Control Panel (changes rotor direction)

    Fixes
    - fixed drill damage to character done twice (multiplayer)
    - fixed sounds when placing ship grinder
    - fixed weapons and tools in multiplayer
    - fixed mirroring issues with new blocks
    - improved explosions performance on ships and station
    - fixed turret particle effect visible when turret was not shooting
    - fixed Mod tools (mwmbuilder.exe)

    Videó.

  • Stockbauer79

    tag

    Update 01.028
    Added the grinder for large ships - it helps you to disassemble blocks faster and in a much larger amount comparing to the hand-grinder. We have also added the option to adjust the gyro force - useful for ships made by a small number of blocks.

    Features
    - large ship grinder – disassemble blocks faster and in larger amount
    - gyro force can be adjusted (useful for small sized ships)
    - decreased the durability of the glass blocks
    - pause button is now configurable in options
    - silicon is now refined 2x faster
    - large ship missile launcher cost increased

    Fixes
    - fixed ALT+TAB game crashes (happened mostly when in fullscreen)
    - fixed items with zero amount
    - fixed game hang-up caused by items with zero amount
    - fixed thruster destroying block with 99% integrity left
    - fixed music issues
    - fixed turret animation on clients
    - fixed leaving invisible wall after grinding the doo

    Videó

  • Stockbauer79

    tag

    Update 01.027

    We have added wheels (so you can build vehicles), missile launcher for large ships and platforms, functional turrets (gatling and interior; used as defense mechanism) and decoy block which can be used as aiming target for the turrets. We also added the pause button in offline mode.

    Features
    - wheels - use them with rotors and artificial mass to build vehicles
    - automatic turrets – gatling and interior turrets are now functional. They aim automatically and can destroy meteorites, decoys and anything that is connected to the decoy. They can be used mostly as defense mechanism and not for shooting other players, but if a decoy is placed inside a space ship or space station, the turrets will shoot and damage it
    - decoy block – they are used as aiming targets for turrets; they don’t require electricity to function
    - missile launcher block for large ships and platforms
    - added Pause button (pause/break) in offline mode – now when you open the inventory in the offline mode, the game does not pause by itself (as it was until now by default) but keeps running. In order to do so you must do it manually by pressing the Pause button
    - collector, connector and conveyor systems now require power (electricity) in order to function

    Fixes
    - memory peak after load (32-bit system)
    - fixed sprinting and running sounds disappear
    - fixed hand animation when adding/removing objects in creative mode
    - fixed few crashes and game not starting issues
    - fixed launch issues on cards without HDR support
    - fixed assembler sounds
    - fixed custom names

    Videó

  • Stockbauer79

    tag

    Új update:

    Conveyors are now available in Space Engineers! This is the first WIP version and a realistic and more complete version will be added later. With the conveyors system you will be able to collect and transport inventory items from one location to another. We have also added the collector – helps you to collect small objects - and the connector – helps you to throw items from inventory to space.

    Features
    - conveyor tube - move items from inventory to inventory (IMPORTANT: this is just a first work-in-progress version and a realistic version will be added later)
    - collector block - can collect small objects (ore, ingots, components, tools...) into inventory (IMPORTANT: this is just a first work-in-progress version and a realistic version will be added later)
    - connector block - first work in progress version, can throw items from inventory to space, in future update could be used to connect two ships/stations and transfer items (IMPORTANT: this is just a first work-in-progress version and a realistic version will be added later)
    - server connectivity status notification

    Fixes
    - removed lag caused by texture load when opening Toolbar config screen for the first time
    - fixed beacon shining when it was out of power
    - fixed join game screen which was cleared after alt-tab, but not refreshed
    - improved 3rd person camera performance
    - fixed disabled anti-aliasing

    Működés közben

  • Stockbauer79

    tag

    Update 01.025 has been released. We have added new glass window blocks, artificial mass block and two new types of large ship cockpits. Also, we have reduced the meteor velocity and made the rendering and game-updating independent which helps to increase the performance and removes FPS limit.

    Features
    - glass window blocks
    - two new types of large ship cockpits - can be used in first and third person view
    - artificial mass block – can be used to add gravity-affected mass to ships, useful in machine ships or cars
    - toolbar config screen: list of building blocks is scrollable
    - save game is executed on background
    - reduced meteor velocity
    - rendering and game-updating are now independent (increased performance, removed FPS limit) --- this is a first step in our performance enhancements initiative

    Fixes
    - fixed lag caused by 3rd person camera
    - fixed startup issues caused by FIPS policy enforcement in registry
    - fixed issues with copying cargo ships
    - fixed medbay sounds
    - fixed painting without preview in survival

    Update 01.025.015:
    - fixed the unsupported graphics card issue (Please update the game - restart steam in case there is no auto update)

  • Stockbauer79

    tag

    Este neki ugrottam, landing gear-el rátapadtam,majd pilótaülésből hazavittem :D
    Jó óra volt mire teljesen szétkaptam :DDD Csapdákat csak szét kell bontani?

  • Stockbauer79

    tag

    Üdv. Játszik ezzel valaki? Én most próbáltam be,kérdésem lenne:cargo ship-et hogy lehet befoglalni? Adtam neki egy rakétát, meg 3 tár gépágyút, és ment tovább... Gondoltam bedokkolok a rakéta ütötte nyílásba, de túl kicsi volt. Mi a járható út? Nagyobb nyílás --->bedokkolás, vagy hajtómű kilövése?

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