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  • biker

    nagyúr

    válasz Perseus871 #2419 üzenetére

    mindkettő CPU limitet mutat akkor

    The amount of time spent in the physics thread. This thread needs to be run 60 times a second to keep the user up-to-date with what is happening in the sim.

    If the user is not able to keep up with the physics thread the S bar will start to rise. The bar will turn yellow and then red as the time spent in the physics thread reaches values near the limit. As with the "Q" bar, a green bar is good, yellow or orange means less than ideal synchronization with the iRacing service, and it will turn red if your synchronization is dropping below an acceptable level.

    A full bar equals one cycle at exactly 60Hz, or roughly 16.7ms in Numerical mode.

    In Numerical mode, the value is displayed in milliseconds.The physics thread runs on the CPU, so anything recommended for decreasing the R value applies here as well.

    Additionally, you may need to lower the number of cars you are receiving, using the Max Cars setting in the in-sim Options. Lowering this will reduce the number of cars for which you are doing physics work.
    Skew is the amount of delay currently in the physics system. If a user is not able to maintain a 60Hz rate they will fall behind one tick at a time. This offset value is Skew.

    If this bar spikes occasionally it may be due to high load momentarily, or various background processes on the PC. If it continuously rises the PC may be incapable of running the sim with the current settings.

    A full bar is 1 second.

    In Numerical mode the value is displayed in seconds.Skew is caused by the C value reaching unacceptably high values, so cannot be reduced directly.

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