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  • huskydog17

    addikt

    GDC 2016 technikai prezentációk:

    “Developing The Northlight Engine: Lessons Learned” – Ville Timonen (Remedy Entertainment)
    “Technical Introduction to the Stingray Game Engine” – Niklas Frykholm (Autodesk)
    “Object Space Rendering in DirectX 12” – Dan Baker (Oxide Games)
    “Optimizing the Graphics Pipeline with Compute” – Graham Wihlidal (Frostbite)
    “Taming the Jaguar” – Andreas Fredriksson (Insomniac Games)
    “Advanced VR Rendering Performance” – Alex Vlachos (Valve)
    “Real-time BC6H Compression on GPU” – Krzysztof Narkowicz (Flying Wild Hog)
    “TLDR Statistics for Game Devs. The math you need to win arguments” – Elan Ruskin (Insomniac Games)
    “Temporal Reprojection Anti-Aliasing in INSIDE” –
    Lasse Jon Fuglsang Pedersen (Playdead)
    “Stable Specular Hightlights” – Anton S. Kaplanyan (NVIDIA)
    “Fixed Point Iteration – A Simple, Efficient and Useful Solver” – Huw Bowles (Studio Gobo)
    “An Introduction to SPIR-V” – Neil Henning

    Abu csemegézhet ezekből. :)

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