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  • HaaS

    addikt

    válasz Ilsyde #113 üzenetére

    Áhá, gratulálok:)! A másik topikban már kattintottam a linkre (kövezz meg érte, csak néhány mondatot olvastam belőle, szeretem magam felfedezni a játékokat). Akkor igen jól ismered a Boiling Pointot!

    Pénzügyekben én nem láttam változást, egy fegyver 20-30 pezó, egy jobb járgány 500. A vadiúj pityukák 80. Megnéztem, ki, hol vesz a legdrágábban, az injekciókat is a megfelelő helyen adom el. Így amíg Svájcot játszok, szépen lehet farmolni. Mindenkinek azonnal kifizetem a küldetéshez szükséges lóvét, de most még nem tartok a "megterhelőbb" résznél (építész stb. infó). Várom a skill increase lehetőségeket, meg felfedezek, amíg sehol nem lőnek rám a faction miatt. (Vagy 10k-t szedtem pluszban össze, néhány óra játékkal.)

    Ha érdekel, itt a patch tartalma. Külföldi fórumok szerint az alapjáték játszhatatlan. (Az ataris gyászmenet közben olvastam.) Szóval:

    BOILING POINT PATCH 2 NOTES

    Description

    Improvement

    -Game stability, reduces the unexpected crashes when playing, loading a savegame& [...]
    -Car dynamics / helicopter dynamics Cars : better realism when a car hits the player or the -Non Playable Character, better behaviour of IA in trucks or cars.
    -General improvement of IA: NPC and warrior IA, characters move when hooting, adapt their behaviour according to the situation
    -Weapon balance, weapon upgrades correct, and at he Arms dealer, all weapons are available for purchase according to the design of the game

    Fixes

    -Car's disappearance
    -Collision : grenades do not remain stuck in walls when launched, prisoners do not remain stuck in walls when delivered, tree have collisions.
    -Position of dead bodies has been reworked, animation of the jaguar is more realistic
    -Player and Non Playable Player positions in the environment have been checked and no character appears in mid-air or stuck in one of the scenery item. Clipping issues have been solved as well.
    -Missions : fixing some bugs. Bus drive missions : the money earned after completing a mission now corresponds to the expected amount which is promised before starting the mission. Whimpy mission: the objective is now complete only when Whimpy is rescued at night as stated in the objective. Missions which have been completed are cleared from the Missions Objectives Screen.
    -Hints are now appearing opportunely
    -Sounds which were missing (e.g. splash water) are now implemented
    -Camera control when firing from Pirania
    -Rendering landscape when flying on plane
    -Some situations where user car gets lost
    -NPC name which sometimes appeared in the list of vehicles
    -In the list of vehicles, now the last car you were using is N1
    -Snake which were able to bite you when crawling
    -Too big moon has been readjusted
    -Corrupted frames between AVI movies
    -Windows look like dark squares when it rains
    -Some doors disappear under some view angles on indoor levels
    -Boat which appeared to be filled with water / Boat trace disappears and flockers under some viewing angles
    -Some flickering carpets on federal base, flickering posters in city, flickering triangles when lit by flashlights on small river bridge
    -Shadows of dogs
    -Water and landswell now animated in 6th cutscene
    -White square from car lights are no more visible on GeForce cards, white square is no more visible around moon at some days
    -Grenades explode before NPC die
    -Flowers in Granny's hands
    -Tail of the plane touches the ground
    -Music sudden volume change fixed
    -Some localisation issues, mistranslations, missing speeches, text overlappings have been fixed

    Optimization

    -Grass rendering and fixed flickering on hill tops

    Additions

    -Added cans to fuel different kind of vehicles
    -Upgrades to repair weapons
    -Support of non 4:3 video modes

    Sok van még belőle, biztos nem jöttem rá mindenre, szóval óóóvatosan a spoilerekkel:)!

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